more like cs wasn't half the update it should've been, and is really a slap to the face to anyone who was expecting a decent game. i'll get more...
name a character in sf4 that doesn't hold downback and throw fireballs/hold a charge/fish for random counter hits and trades to land ultras. the...
it's pretty easy to balance a game when every character plays exactly the same. except c. viper; she's pretty sexy with her arcsys mixups. too...
<div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">KOF98UM maybe not so much because Krauser is...
ggac, garou, kof98um, ngbc; all pretty well balanced games if you ask me. ggac is definitely more balanced than vf5 ver. c, but 5r seems to be...
lmao, i was gonna post that. here's me playing guilty gear. the first 17 minutes is vs the best axl player in america, then against a local venom...
Re: FOR US TEKKEN NOOBS! :holla: i started with bob, but he's such a dumb scrubby character that i get bored quickly playing as him. so...
Re: FOR US TEKKEN NOOBS! :holla: ever played guilty gear slash? same idea. in spite of being an overall improvement, it's become slow and...
Re: FOR US TEKKEN NOOBS! :holla: i just corrected my spelling of damnit too. nothing good ever happens to me. [img]
Re: FOR US TEKKEN NOOBS! :holla: maybe they'll pull a guilty gear and make him a zombie/ghost and give him a different name (zato -> eddie from...
it's 2004
i won't list ten, but the best people i've played are dennis, renzo and sebo. maybe coz would be on there if we played offline some time.
i really hope this game turns out decent. less staring contests and fishing for trades, more rushdown and functional hit/guard stun please. and...
at first i just thought of this as another shitty kotaku article not worth my time. then i saw it was by tim rogers and knew it wasn't worth my time.
smash upper is the exception to the rule. off of high angle kick, i use what i like to call the vf2 combo; hold 6 PP (third P on CH) 7/9K+G. it...
they could always make the damaging combo enders give you - frames on hit so your opponent can ukemi faster than you can recover (though not by...
well the damage scaling in that game is pretty complicated, but the main concept to understand here is forced proration. most fighting games...
you are probably right. there are still 0 frame throws in 5r, but they let you hold throw escapes while guarding now. and thanks very much for...
from what i understand, there's no such thing as a tracking property in vf5; rather that if your evade was unsuccessful or if you pressed anything...
We just got a new game announced so now we REALLY have to bring the hype. But before we can do that, we need people ton show up.
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