But it certainly doesn't work like other high punches. Doesn't have + frames on block like a normal p would so its not used on the same way
I don't know if there is any vf specific term for this attack type (although its been around for many iterations of vf) but if not, I assume crush...
Just to clarify this further...a crush type move will always beat the respective hit level regardless of timing. So...the examples above always...
This does also exist on 360...it comes from having an xbox from a different region. For example, I have a japanese xbox. However, all of my...
Im playing on Japanese console, using us regional setting, us game, etc (everything us except the console) Lots of JPN/Asia games to choose from,...
Nope...us account. I'll also add that as far as i've noticed, this is the only game where I face this issue, at least as far as i've noticed.
^ yes...my locale is listed as US but I still have this issue it seems
Its not all Japan but they are all neighboring areas such as Korea etc. Basically, Asia. This is if I choose "Same Area". Now on "Worldwide"...
I have a JPN X360 but I currently reside on the east coast of the US. Based on the way the matching system works, I sometimes have a difficult...
I'm certainly not a good akira player but I've always dabbled here and there. IMO, in terms of execution of his attacks, he is easier than he ever...
Wow, that's it? And this is what I couldn't figure out for years because i assumed it was an attack reaction or property =/ Thanks for the clarity
This is probably a silly question but I've been wondering for years and never asked....what is the difference between neutral hit and normal hit...
001, i've dropped you a PM and am extremely serious =) Dunno how I missed this thread for so long..
I can't believe I just read this whole thread...what a waste.
i'm pretty sure that these are different from the ps3 version for two reasons.. 1) alot of properties have changed in version c which makes a lot...
Can anyone that has upgraded confirm that it's only a problem for Evo? I would guess that it is across the board for all ps2 games (would seem odd...
Why is that sad to confirm? I would think that would be in Kage's favor since a side crumple seems more likely than a back crumple.
Not sure that I'm clear on what you're asking on the floating the opp from the ground either (like after a throw or some other low floating move)....
In real life situations, I've had good results with sweep type moves (moves that cause the opp to loose footing slightly but not fall)that have OK...
no offense to the original poster bt this is exactly what you do not want to do if your serious about learning how to perform multiple throw...
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