Re: How many throw escape can be input when doing depends. normal grab throw: 10 frames before a throw actually lands, up until 11 frames after...
the top 10 moves threads are extremely helpful, and have the added important benefit that you don't have to review the command list. [img]...
i don't have a problem with namco attempting to be original in dealing with turtling and a broken system, but the oppty to instantly kill someone...
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why not just have highs, mids, lows, specials, and use all three dimensions? seems like namco just put a half-ass band aid on, and said fuck it.
unfortunately, soul gauge/critical finish sounds more like gimmick than enhancement - i'm not even sure why you'd want to penalize someone for...
That interview was straight from the twilight zone - i mean nearly every word that came from the mouth of the Sega rep was complete gibberish....
very, very cool on so many levels. . . . also, honestly didn't realize kage was like that.
halo 3 is listed as 9/25, so i think sega had to space it out even if the game were ready and perfect in every way. still other good competition...
i see. fyi, depending on damage scaling, [img][img][img]+[img] [img][img] [img][img][img][img]+[img] [img][img] gives you 60+ (and, of course,...
thanks for doing this, i'm one of the people that'll dig it the most. only took a quick glance, but did notice the priority inputs for lei-fei ....
transitioning from standing to crouching position happens in 6 frames with the CD, so if you are quick about it, you're safe from the typical...
apparently 60GB being discontinued
Ultimately, I don't believe it's AM2's call. Anyway, I don't know what the home console online influence will mean to Japanase arcades. I also...
Namflow its's not a holier-than-thou attitude, it's just basic logic, but I'll spell it out. Sega is a publisher, sales are most important, and...
I couldn't say it any better. I remember back in February the quote came. Why eliminate an aspect of the game that 95% of the would and and...
Can you explain further? As a starting point, we all can agree that in VF 5 if you expect to be at -5 on guard, you really can't afford to be...
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the brady guide states that: "Throw escapes will register from between 10 frames before a throw lands up until 11 frames after it connects."...
sorry, but we're all already in too deep, can't quit now. [img]
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