Escaping Tsukami

Discussion in 'Goh' started by Myke, Jul 3, 2012.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

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    Myke623
    Going by Goh's Command List, I'm guessing the escape options once he's caught you in Tsukami are the same as vanilla in that you have to guess one out of four possible directions?

    And is the escape just a directional input, with [G] for neutral, as it was in vanilla?

    In other words, it wasn't standardised like all throw/hold/catch guessing games with back, neutral and forward directions with [P][+][G]?
     
  2. Fulan

    Fulan Well-Known Member

    the odd thing (at least it was odd to me) is that for forward and back the opponent just holds forward and back just like the direction for normal throws. but if Goh goes up or down you need to input the opposite direction it seems.
     
  3. Kruza

    Kruza Well-Known Member

    That's correct Fulan. Press [8] to escape [2][P]+[G] and vice versa.

    Kruza
     
  4. Jide

    Jide Joe Musashi Silver Supporter

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    You can escape his push all the time. There is an option select, so you hold G to escape the push which leaves him at +15.

    You can then just hold a direction to escape one of his four directions.

    So [G] [+] [8] or [2] or [4] or [6]
     
  5. Myke

    Myke Administrator Staff Member Content Manager Kage

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    OK, so it's just like vanilla then.

    The way to think about escaping Tsukami is to always oppose Goh's movement.

    If he goes up [8], you go down [2].

    If he goes back [4], you go back [4] (which is really [6] if you're on 2P side).

    etc.
     
  6. KiwE

    KiwE Well-Known Member

    Thanks for this, didn't know
     
  7. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

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    Sebopants
    Funny, they make all throw games a 3 way guess (even Wolf's throw stance), but not this.
     
  8. Myke

    Myke Administrator Staff Member Content Manager Kage

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    That's what I was thinking too.

    At the risk of going off topic, do we know of any other non-standard escape rules?
     
  9. Kruza

    Kruza Well-Known Member

    Still have to press/hold [8][P]+[G] or [2][P]+[G] to escape the second and third parts of Aoi's multi-link throws in FS.

    Kruza
     
  10. Ytpme_Secaps

    Ytpme_Secaps Well-Known Member

    Really, HOLY SH!# I had no idea
     
  11. jugoh

    jugoh Member

    its only odd if you think of it as button inputs, but if you think of it as momentum, if you get pushed you push back not pull away, but if you get dragged to the left in judo you want to apply force in the opposite direction and vice versa
     
  12. stpROCK

    stpROCK Well-Known Member

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    Maldarak
    But right now you have to input normal a regular throw escape to escape Tsukami, right? As the defender I can only escape 1 direction I guess. Or is there still an option select to escape P+G and another throw with a direction like 4 or 6 P+G?
     
  13. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    There's no longer an option select to avoid Tsukami neutral [P][+][G].

    Tsukami hold now only has three options. [P][+][G], [4][P][+][G] & [6][P][+][G]

    You can only input one escape during the hold.
     

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