Vanessa sabakis and crushes

Discussion in 'Vanessa' started by Ritielko, Jan 27, 2025 at 4:19 AM.

  1. Ritielko

    Ritielko Member

    Hi

    I noticed that the wiki didn't list Vanessa's sabaki or crush frames that comprehensively so I labbed them out.
    I tried to be as rigorous as I could, but I would appreciate if someone double checks these.

    Frames are one indexed here, meaning frame 1 is the first frame.

    Short version of results, I'm posting the actual test setups below.
    • Defensive [1][P] frame 1 sabaki and high crush, at least till active frames
    • Defensive [4][6][K] frame 1 to 16 sabaki
    • Defensive [4][6][P][+][K] frame 5 to 20 sabaki
    • Intercept [P][+][K] frame 1 to 20 sabaki, gives advantage based on when it in the sabaki it's hit. Against punches it's +8 to +27 and against kicks it's +26 to +45
    • Offensive [9][P] frame 4 low crush, at least till active frames
    • Offensive [1][K][+][G] frame 13 low crush, at least till active frames
    • Offensive [K][+][G] frame 28 low crush (I'm gonna test later if this lasts till active frames too)
    • (as a bonus as far as I can tell jumps low crush on frame 5)
     
  2. Ritielko

    Ritielko Member

    In these test cases I do the move being tested with immediate timing from the given frame advantage against the opponents move which is also done with immediate timing.

    Defensive [1][P] Testing

    I got the -19 situation (for Vanessa) with Lion [4][4][P][+][K]
    Because of the range the Lion [2][P][+][K] could maybe sometimes miss it's first active frame, but I never managed to make it lose, so I'm fairly confident that it's frame 1 sabaki.

    Code:
    ┌───────────┬────────────────┬─────────────────┬────────┐
    │ Advantage │   Opp. move    │ Collision frame │ Works? │
    ├───────────┼────────────────┼─────────────────┼────────┤
    │ -19       │ i20(Lion 2P+K) │ frame 1         │ Yes    │
    │ +5        │ i12(2P)        │ frame 17        │ Yes    │
    └───────────┴────────────────┴─────────────────┴────────┘
    
    
    ------------------------------------------------------------------------------------
    Defensive [4][6][K] Testing

    I got the -13 situation with Pai [P][+][K] on counterhit

    Code:
    ┌───────────┬───────────────┬─────────────────┬────────┐
    │ Advantage │   Opp. move   │ Collision frame │ Works? │
    ├───────────┼───────────────┼─────────────────┼────────┤
    │ -13       │ i14 (Pai 6P)  │ frame 1         │ Yes    │
    │ +2        │ i14 (Pai 6P)  │ frame 16        │ Yes    │
    │ +2        │ i15 (Shun 6p) │ frame 17        │ No     │
    └───────────┴───────────────┴─────────────────┴────────┘
    
    ------------------------------------------------------------------------------------
    Defensive [4][6][P][+][K] Testing
    Code:
    ┌───────────┬─────────────────────┬─────────────────┬────────┐
    │ Advantage │      Opp. move      │ Collision frame │ Works? │
    ├───────────┼─────────────────────┼─────────────────┼────────┤
    │ -13       │ i17 (Pai 3K+G)      │ frame 4         │ No     │
    │ -13       │ i18 (Pai 46K)       │ frame 5         │ Yes    │
    │ +5        │ i15 (Vanessa DS 6K) │ frame 20        │ Yes    │
    │ +5        │ i16 (Vanessa DS 3K) │ frame 21        │ No     │
    └───────────┴─────────────────────┴─────────────────┴────────┘
    
    ------------------------------------------------------------------------------------

    Intercept [P][+][K]

    The minmum advantage against kicks is calculated based on the difference between the max and min advantage against punches. Also I assume the punch and kick sabaki cover the same frames.

    Against punches
    Code:
    ┌───────────┬───────────────────────┬─────────────────┬──────────────────────────┐
    │ Advantage │       Opp. move       │ Collision frame │ Post situation advantage │
    ├───────────┼───────────────────────┼─────────────────┼──────────────────────────┤
    │ -11       │ i12 (2P)              │ frame 1         │ +8                       │
    │ -11       │ i17 (Lion 1P)         │ frame 6         │ +13                      │
    │ -11       │ i22 (Vanessa OS 1P)   │ frame 11        │ +18                      │
    │ -11       │ i22 (Vanessa DS 1P+K) │ frame 11        │ +18                      │
    │ +3        │ i12 (2P)              │ frame 15        │ +22                      │
    │ +5        │ i12 (2P)              │ frame 17        │ +24                      │
    │ +7        │ i12 (2P)              │ frame 19        │ +26                      │
    │ +3        │ i17 (Lion 1P)         │ frame 20        │ +27                      │
    └───────────┴───────────────────────┴─────────────────┴──────────────────────────┘
    
    Against kicks
    Code:
    
    ┌───────────┬───────────────────────┬─────────────────┬──────────────────────────┐
    │ Advantage │       Opp. move       │ Collision frame │ Post situation advantage │
    ├───────────┼───────────────────────┼─────────────────┼──────────────────────────┤
    │ -11       │ i16 (Vanessa DS 1K)   │ frame 5         │ +30                      │
    │ -11       │ i17 (Vanessa DS 2K)   │ frame 6         │ +31                      │
    │ -11       │ i17 (Vanessa OS 2K)   │ frame 6         │ +31                      │
    │ -11       │ i21 (Vanessa OS 2K+G) │ frame 10        │ +35                      │
    │ -11       │ i23 (Vanessa DS 1K+G) │ frame 12        │ +37                      │
    │ +3        │ i17 (Vanessa DS 2K)   │ frame 20        │ +45                      │
    │ +3        │ i18 (Goh 1K)          │ frame 21        │ Loses                    │
    └───────────┴───────────────────────┴─────────────────┴──────────────────────────┘
    
    
    
     
    Last edited: Jan 28, 2025 at 7:01 AM
  3. Ritielko

    Ritielko Member

    And now I'm noticing I didn't write down the test cases for offensive stance low crushes in my notes. But they were tested the same way, like [1][K][+][G] beats 2P after doing [9][P] (which is now +1 in Revo). I'll put them together at some point and post them here. Also the wiki suggest Offensive [3][P] might high crush, but I didn't find where they are supposed to be, but the [3] input on it's own would dodge highs.
     

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