VF5REVO Jacky Combos

Discussion in 'Jacky' started by Myke, Jan 30, 2025.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

    Steam:
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    Myke623
    VF5REVO Jacky Combos
    Jacky Content Managers: (vacant)

    Please use this thread to share, test and discuss VF5REVO Jacky Combos. The Content Managers have to ability to add these to the VFDC Combos database.
     
  2. DRE

    DRE Well-Known Member

    Jacky's combos are mostly the same as FS/US but he got some new stuff thanks to the weight class changes. I'll put some basic combos here with some Iageri stuff as well. This obviously isn't everything, but enough to get started:


    [6][K] combos:

    Jeffry/Wolf: [P][1][P][+][K][P][K]
    For extra damage you can do flash sword kick(iageri)[6_][K]:[G] after the first [P]. Just make sure to tap the [G] first so you don't accidentally get the [P][K] string coming out.

    Taka: [4][K][+][G][3][P][P][P][+][K](fully charged)

    Everyone else: [P][2][P][+][K][8][P][+][K][+][G][P][P]
    Iageri ([6_][K]:[G]) can also be added after the first [P] here as well for extra damage.
    ==================================================================


    [P][+][K][P] counterhit or punish combos:

    Taka: [1][P][+][K][P][K]

    Everyone except Taka: [P][1][P][+][K][P][P]
    Replace the first [P] with ([6_][K]:[G]) for extra damage.

    Ja/Jn/Sa/Va/Li/Ei/Aoi: [P][2][P][+][K][8][P][+][K][+][G][P][P]

    The new weight changes seem to have pai and blaze at similar weight and similar weird hurtboxes, so to get the bound against them you have to replace the first [P] with Iageri([6_][K]:[G]).

    Shun: [P][1][P][+][K][P][P]. Replace the first [P] with Iageri([6_][K]:[G]) for extra damage.
    =====================================================================


    [6][K][+][G] counterhit and [4][P][+][K][+][G] [3][3][P] combos:

    Taka: [1][P][+][K][P][K]

    Everyone except taka: [2][P][1][P][+][K][P][K]

    Everyone except taka wall combo:
    [2][P] ►Iageri([6_][K]:[G]) ► [4][K][+][G][4][P][P][9][K]
    ===================================================


    [3][3][P] counterhit combos:

    Taka: Dash(weird timing, basically a half dash that you're cancelling with [P]) ► [1][P][+][K][P][K]

    Everyone but taka: Full dash (let the full dash animation come out) ► [P][1][P][+][K][P][K]
    Replace the first [P] with Iageri([6_][K]:[G]) for extra damage
    =====================================================


    [4][P][+][K] combos:

    Everyone except taka: [4][K][+][G][P][2][P][+][K][8][P][+][K][+][G][P][P]
    Replace the first [P] with Iageri([6_][K]:[G]) for extra damage and it will also work on taka

    Taka alternate combo: [4][K][+][G][1][P][+][K][P][K]
    =======================================================


    [4][K][+][G] combos:

    everyone except Jeffry: [P][1][P][+][K][P][K]

    this combo works against jeffry when you hit the [4][K][+][G] starting from closed stance. Starting from open stance, just do [4][K][+][G][P][9][K]. You can add Iageri([6_][K]:[G]) after the [P] for extra damage.
    =========================================================


    [4][P][+][K][+][G] [P][+][K] and descending jump [P] combos:

    Everyone except taka and Jeffry: [6][6][2][P][1][P][+][K][P][K]

    Against Jeffry this combo will work starting from open stance. In closed stance, do [6][6][2][P][9][K]. Add Iageri([6_][K]:[G]) after the [2][P] for extra damage.

    Taka: [9][K]
    ===========================================================


    descending jump [K] combos:

    Taka: [9][K]

    Everyone else: [2][P][4][K][K][K]
    =============================================================


    [2][K][P][P] and [4][P][P] (in both of these, the last [P] in the string will counterhit any button they press including lows like [2][P] and launch them) combos:

    Taka: [4][K][+][G][1][P][+][K][P][K]

    Everyone else: [4][K][+][G][P][1][P][+][K][P][K]
    Also everyone else: [4][K][+][G] ► Iageri([6_][K]:[G]) ► [2][P][+][K][8][P][+][K][+][G][P][P]
    ================================================================


    Iageri([6_][K]:[G]) combos:

    Everyone except taka: [P][1][P][+][K][P][K] or [P][1][P][+][K][P][P]

    Everyone except taka/wolf/jeff: [P][2][P][+][K][P][9][K]

    Everyone except taka/wolf/Jeffry: [P][2][P][+][K][8][P][+][K][+][G][P][P]

    taka: [9][K]
    =================================================================


    [P][+][K][+][G][P] combos:

    Taka: [1][P][+][K][P][K]
    Everyone else: [P][1][P][+][K][P][K] or [P][1][P][+][K][P][P]
    ==================================================================

    corner wall splat combo with [6][6][K], [6][K], [P][+][K] counterhit and [3][3][P] counterhit:

    Everyone: [4][K][+][G][3][P][P][P][+][K][9][K]
    Against taka, the [3][3][P] has to counter hit him 1 dash distance away from the wall, or the [4][K][+][G] won't bound. This is basically training mode combo and not practical, but it technically does work so I included it anyway lol. Have fun guys!
     
    Last edited: Feb 2, 2025
    Manjimaru likes this.
  3. Yam

    Yam Member

    New conversion of CH [6][P][+][K] (Bil Jee) that I saw off Janne Jacky's youtube stream. (https://www.youtube.com/@jannejacky)

    CH [6][P][+][K][6_][K]:[G][P][2][P][+][K][6_][K]:[G][9][K] - 94 DMG
    ([7][K] In open stance ender 98 DMG)

    Only have tested briefly on Goh, but just wanted to record it before I forget that this exists. New combo now that Bil Jee is only +16

    Demo:
     
    Manjimaru likes this.
  4. Yam

    Yam Member

    Pree sure this is new with the additional plus frames from from [2][P][+][K]

    CH [2][P][+][K] is now +15

    Can followup with a simple [6][P][K] for 59 DMG and setplay oki.

    However if you cancel into Slide Shuffle with [4], you can land (SS) [P][+][K][P] or (SS) [P]

    (SS) [P][+][K][P] can use the old VF5FS combos
    (SS) [P] is +16 so will lead into [6_][K]:[G] combos

    =================================================================================

    Sample Combos:

    (SS) [P][+][K][P] routes

    All characters except TA. Delay Dash [2][P] on (JE, WO):

    CH [2][P][+][K] ► (SS) [P][+][K][P] ► Dash [2][P][1][P][+][K][P][K] (101 DMG)
    Taka:

    CH [2][P][+][K] ► (SS) [P][+][K][P][9][K] (81 DMG)​

    ===================================================================================

    SS [P] Routes

    All characters except JE,WO, TA:

    CH [2][P][+][K] ► (SS) [P][6_][K]:[G][P][2][P][+][K][6_][K]:[G][9][K] (114 DMG)
    Can substitute ender with [7][K] for 118 DMG in open stance​

    Jeffery and Wolf:

    CH [2][P][+][K] ► (SS) [P][6_][K]:[G][P][1][P][+][K][P][K] (107 DMG)
    Taka:

    CH [2][P][+][K] ► (SS) [P][6_][K]:[G][9][K] (86 DMG Knockdown)
    CH [2][P][+][K] ► (SS) [P][6_][P][+][K][P][P][6_][P][K] (115 DMG however -2F standing after)​

    ===========================================================================================
    Sample video:
     
    Myke likes this.
  5. Combolammas

    Combolammas Sheep Content Manager Goh

    You can also combo 2P+K into SSS PP which can lead into a wall combo if you're parallel to a wall.
    Something like CH 2P+K~2P+K+G, SSS PP, P, 1P+KK, Iai, 9K for example assuming the opponent is light enough to hit wall from 1P+KK in this example.

    You can also do 2P+K~4, SS P, 1fk 6P+K, 6P+K, PK on most characters but it'll whiff at least on Blaze. 6P+K usually whiffs after SS P but the 1fk makes it hit on it's second active which in turn allows you to land another 6P+K.
     
  6. Myke

    Myke Administrator Staff Member Content Manager Kage

    Steam:
    SteamID
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    Myke623
    @Yam or @DRE are you interested in being the Jacky Content Manager? That way you'll be able to add these combos to the combo section.
     

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