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VF5REVO Update 1.02 - February 26th (JST)

Discussion in 'News' started by akai, Feb 17, 2025 at 4:11 PM.

By akai on Feb 17, 2025 at 4:11 PM
  1. akai

    akai Moderator Staff Member Bronze Supporter

    Steam:
    SteamID
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    Akai_JC
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    Last Updated: February 20, 2025 - The next update for "Virtua Fighter 5 R.E.V.O.", 1.02 is scheduled for February 26th (JST). Details of this patch have been revealed:


    Adjustments to rollback-related features and menus.
    ✅Removed "OFF" as an option from Options > Game Settings > Rollback (Beta)
    ✅Changed the values in Options > Game Settings > Frame delay (Beta) from "0-10" to "1-6".
    ✅When there is a difference between the player and opponent's frame delay settings during an online match, delay values for both will be adjusted to match the lower of the two.
    ✅Updated the guidance text that appears on the Game Settings menu for rollback-related options.
    ✅Effects and sound effects will not appear or play if they are inconsistent with rollback results.

    Matchmaking adjustments
    ✅Adjusted the matchmaking system to prevent situations where a player would repeatedly match up with the same opponent.

    Added a basic data collection feature
    *This is in preparation for collecting various types of data to provide a better overall gameplay experience. We plan to release statistics based on the collected data in the future, such as match-up charts and rank distribution.

    Fixed a bug where controller buttons could be assigned to keyboard and mouse keys if the game bar is activated by controller.

    Other bug fixes

    Source: https://x.com/VF_SEGA/status/1891548167700955404
    https://x.com/vf_sega/status/1892446584652386730?s=46&t=KtBWIts_HqEEnm9MXdRUAA
     
    Last edited: Feb 20, 2025 at 1:06 AM
    joanot, 40i4 and metalbutter like this.

Comments

Discussion in 'News' started by akai, Feb 17, 2025 at 4:11 PM.

    1. NAPPY PROPHET
      NAPPY PROPHET
      I hope they add a kumite single player mode and cross play with ps5. Also, more customization items.
    2. 40i4
      40i4
      the cross play highly wanted, but almost 0 chance for that since there are 2 net codes?
    3. Tekken_Sux
      Tekken_Sux
      I hope that this Steam release is basically an extended test to make the netcode good, so they can release REVO on PS4 and PS5. Maybe even Xbox and/or Switch 2.

      Because fighting games need crossplay, that's just a fact. It's the only way to give everybody good competition around the clock
      40i4 likes this.
    4. 40i4
      40i4
      > I hope that this Steam release is basically an extended test to make the netcode good,

      it makes sense and i also hope for that :)
    5. akai
      akai
      We are here to inform you with the details of the "Virtua Fighter5 R.E.V.O" Ver.1.02 update scheduled for February 26th(JST), 2025.

      Adjustments to rollback-related features and menus.
      ✅Removed "OFF" as an option from Options > Game Settings > Rollback (Beta)
      ✅Changed the values in Options > Game Settings > Frame delay (Beta) from "0-10" to "1-6".
      ✅When there is a difference between the player and opponent's frame delay settings during an online match, delay values for both will be adjusted to match the lower of the two.
      ✅Updated the guidance text that appears on the Game Settings menu for rollback-related options.
      ✅Effects and sound effects will not appear or play if they are inconsistent with rollback results.

      Matchmaking adjustments
      ✅Adjusted the matchmaking system to prevent situations where a player would repeatedly match up with the same opponent.

      Added a basic data collection feature
      *This is in preparation for collecting various types of data to provide a better overall gameplay experience. We plan to release statistics based on the collected data in the future, such as match-up charts and rank distribution.

      Fixed a bug where controller buttons could be assigned to keyboard and mouse keys if the game bar is activated by controller.

      Other bug fixes

      https://x.com/vf_sega/status/1892446584652386730?s=46&t=KtBWIts_HqEEnm9MXdRUAA
      joanot and 40i4 like this.
    6. Manjimaru
      Manjimaru
      the fuck. They removed the possibility for frame delay 0??!
      So this game now runs at 61 fps? That cant be right. I think I just lost all interest playing this game.
    7. Combolammas
    8. Adam Gibson
      Adam Gibson
      I wouldn't get my hopes up for *REVO* on other platforms, but VF6 will almost assuredly be crossplay enabled
      That setting is for the amount of frame delay between your button press and the action happening, in order to create a buffer for the rollback netcode to do its thing(so you don't get the weird teleports and stuff). REVO runs at 60fps, so a 1 frame delay would be 1/60th of a second which is basically imperceptible.

      I can't vouch for the quality of the netcode but generally a 1 frame delay won't ruin your experience, while trying to run a 0 frame delay would cause jittering and teleporting and all kinds of other nasty problems. In fact, probably better to bump that delay up to 2 or 3 even.
      Last edited: Feb 20, 2025 at 5:09 PM
      40i4 likes this.
    9. YOMI
      YOMI
      So far, REVO has not been exactly playable under delay setting 3 even with opponents inside my own country, so it being forced to be a minimum of 1 is whatever.

      However, I'd be more worried about the game forcing a differance of delay frames between players to the lowest number since this would mean that if I've set it to 3 and I matchup with an opponent who has it at 1 would mean teleport hell for the both of us thus completely defeating the purpose of the setting.

      This assuming of course they've not completely tweaked and fixed the netcode with this update, which I highly doubt.
    10. 40i4
      40i4
      I like REVO and the announced changes.

      Just 2 months ago, i played awesome VF on delay-based net code. Now, I can play rollback based VF, how awesome it is?

      I'm very thankful for that. That's great \o/
      Shinobi and akai like this.
    11. NecromancyBlack
      NecromancyBlack
      Forcing to the lower delay is kinda odd, I'm not sure why they need to do that at all as the input delay is specific to the client and shouldn't impact the opponent at all.
    12. akai
      akai
      In a recent rollback test - https://virtuafighter.com/threads/rollback-lab.22280/#post-418412 - both of us notice that the greater our difference in rollback settings are from each other, the higher our ping was (quantitative) and the game felt more sluggish (qualitative).

      For example, if I play two games with setting 2 and my opponent play first game with setting 2 and next match with 6: The match in which we had different settings, had a greater or less stable ping (by 10-20 ms) and felt more sluggish.

      Vice versa if I play two games with setting 6 and my opponent play first game with setting 6 and second game with setting 2: The match in which my setting is different from opponent felt more sluggish.

      We could not rule out that what we experienced was due to our connection and not necessarily due to our setting differences.

      This was something I was planning to test more with others...but it seems SEGA 1.02 update forcing people to play on the same delay setting suggests the above observation is indeed related to different delay settings between players.
      40i4, Acid and Adam Gibson like this.

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