Like I said, the +16 mean that your opponent cant move during 16 frames. He can block, but not move. It's like 2D game block stun. For...
There is same thing in SoulCalibur. In fact, there is nothing guaranted after TK~K . However, you can't move during 16 frames. You can crouch...
I like to use throw to go into the stance even if it's not good for guaranteed dmg. I think it's not so hard to guess what will do opponent after...
I try to find ways to use efficiently Teirou Kanpo stance. I've got some ideas and I would like to share, and don't hesitate to contribute !...
Hi every one ! I'm Akire, from France and I play Akira. I've began Fighting Game with SoulCalibur. Now, I only play Virtua Fighter and I'm...
Not sure if it will help but, P is good to. If they step without 33G, you keep adventage, a 66P will counter your open often. If he guard, you...
whe you step guard break Jean on his back side whit 6P+K+G, this combo work : 33P 214P 6p 43P 26PP = 94 dmg edit : add 43P :p
Against Taka : [3][3][P] [2][1][4][P] [3][K][+][G] [P] [8] [P] = 81 in p1. It doesn't work if you do 2 instead of on P1.
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