Ok, that makes sense, I just noticed that those types of moves were missing from some characters combo lists(Akira,Lion,Sarah,Vanessa)although...
What about knockdown attacks/strings that guarantee a combo vs Taka?, like Jean 4KP,33PK. Those combo after the first hit and are Taka specific.
AKIRA: FC6PP, 2P, FC46P BRAD: Ducking PPPP VANESSA: KPP, 66KP (slight dash required for 66KP to connect)
LEI: 6P+KPP 2P+KP
PAI: 2P+KKP LION: 6PP (mC) 66KK (combos after 6pp in closed stance)
Lau: 3KPP, PPK (mC) Jeff: 6PP,66PP (delay second hit) PPP (mC) Sarah: 9K+Gkk,(knockdown)7k or 3kk guaranteed Kage: 3KPP (mC)
"For Hai K+G, I don't get it. If used as a pure meaty it means no CH possible which means no combo right ?"...
Kyo 2kk "I tried this a bit and could not get a timing to work for both scenarios. I either had to commit to doku K+G early to hit OTG or late so...
"About Hai K+G I am the only one having problems comboing after this move ? the Hai P,+P+K followup will often miss for no reasons on a lot of...
Worth noting, launchers that cause a spinning knockdown are a good way to set-up side turned hits as well eg: Hai Shiki [K][+][G]...
after Kyo [2][K][K] you can also do Dokuritsu [K][+][G]. If you do it slightly after they hit the ground it will hit grounded for good damage and...
This list is by no means comprehensive, there are too many set-ups to list in full, but I will try and mention a few of the more useful ones. All...
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