I'll just do this so I don't have to rewrite everything. Did some quick testing vs massive mode. [ATTACH]
A couple more vs RM Dural 1P+K, P, 2P+K, KKK 78 both, closed you need to be quite close for jab to connect 1P+K, 6P+KP, 2P+K, KKK 84 open CH...
Dural seems to have the same weird quirk that as far as I know only affected Jeffry before now. If she gets hit with a regular up-in-the-air type...
Some Dural stuff 6K+G, 3PP, 2P+K, 4P, KKK 93 damage. There is unfortunately a slightly tight micro-dash after 2P+K. 2_6P+K, P, 2P+K, 4P, KKK 80...
Jeffry's P+K+G slap is listed as -62/-61/-60 because the games frame display sucks interpreting entries into non-persistent stances. P+K+G slap...
I did fix that one (for opponent back directly to wall, at least)
Made the changes and tested the rest of the MW's for perfect buffered 66P+K's.
Looking into some of the more obscure stuff. 6PK second hit CH vs crouch opponent has been added.
Here's what it looks like if you put everything on low https://www.youtube.com/watch?v=VkhNe1cTObE EDIT: YT compression makes it even worse than...
I play on the lowest settings and Blaze's stage is an absolute buggy mess on the background on the beta version. I think other people have also...
Earlier today I remembered one of these articles mentioning how there was no plans for crossplay, console releases or new characters and in about...
Oh yeah, that was one of the things I was supposed to finish ages ago and I just forgot about it. Thank you. I'll get there when I next do some...
How do you feel about putting "leaves you and the opponent in X stance" as note? I realize it would go on every throw but I just learned that Taka...
I don't know if there's any reason to list it but just because I tested it, the total time for Blaze's 9P+KK from the start of the flip to the...
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