That's weird - the Arcade CPU seems to be a lot less clueless in that situation, then. After doing a b,df+P and f+K,K, the CPU techrolls more...
This is probably just my suckiness, but I'm having a hard time timing the sidekick to get that back stagger from a tech roll after f+K,K.
You can find them (without framedata, as it is not available) on http://virtuaproject.com
Has anyone compiled a list of guaranteed reversal or throw followups - eg. which allow ground attack, which allow ground throw - and the likes?...
The complete opposite for me - I've never learned to pull back on the stick. When I pull back, I want to move back. I never really got into games...
Re: reversal timing Do different reversals have different hit windows? And do inashis share the same window with reversals, or is their timing...
Yes, I have played quite a bit of DOA2 - and I agree that the game is very boring - especially with the easier reversals. But that really doesn't...
Whine, why doesn't anyone make a fighter where reversals are actually the best way to deal with an anticipated attack? Ofcourse the one eating the...
TA really has it all - and yes, specifically the Uberhack. Too bad not many play it these days. Maybe an Open Source implementation of it should...
Whoops yeah, counted it the wrong way in the message, meant to pick a 14 frame execution move. Thanks - that cleared it up. So does this...
I was reviewing the throw frame data on virtuaproject.com and a few things puzzle me. But I'll start from the basics. First of all the...
Sorry, your site uses JavaScript to browse, so it doesn't help me much. I'm not too much of pages that can't be displayed without JavaScript - I...
This probably is not the best place to do this, but I do have a problem. I'd like to see Aoi perform in some higher level matches. But all the...
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