I don't know why I wrote close stance while from my testings it actually worked both stance, thanks for the head ups Now I like the new 43P CH...
Even after a dash OM to the right side ? K+G doesn't put the opponent backturned ?
vs TAKA Wow, I just find out that Aoi [6][P][+][K][P] knockdown Taka on hit now :LOL:, moreover she get guaranteed [K][K](any stance) or...
6PPK and 4PPK last hit causes a wall splat now (not sure if it was the case before). Nasty near the wall when you know you can punish unsafe...
Actually, the move causes a pushback on block. It's [P][P][2]or[8][P][P] on air juggles that seems to cause a different state.
Oh, so that's how you use BT 7K Bound in combo...nice
Please delete this useless thread, thanks...
It's 14 frames so you can punish -15 moves with, especially when the wall is behind your opponent, and at the right distance you can go for 46K+G...
Well, it's a improvement for Aoi because she used to get Major Counter while getting attacked during her cancel animation, which I thought was...
The only combo with 64PP I am aware of, is 66KP->64PP->P->WS P+PP on sarah close stance (and Lion I think) and Vanessa open stance, but it already...
I even have the time to quickly dash forward, OM, then K+G with Aoi, after the backdash counter hit..lol. Back throw guaranteed if the K+G leaves...
So, basically, SEGA forgot to gives her some nerfs....LOL
[5][2_][3][P][+][K] So far, I like how [2_][3][P][+][K] is buffed You can now get a full combo -> to punish unsafe low ( more than -15), -> to...
Nero: and prepare your come back !!!
[4][3][P] : no more stagger even on crouching opponent, even on CH [K] CH floats on CH now, so [K]CH[P] gives float combos [K][P][K] is NC on...
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