This thread is always quality.
Yeah, but he's the exception more than the rule. He has an arsenal of good lows, but they're all high risk. In the grand scheme of things, I'd...
Sweep being a single hit move is a little tougher, but still doable with practice. Also, I think you're misunderstanding something about "on the...
After five minutes of practice, I got about a 75% success rate. This is easily achievable. You just have to practice inputting the 66 or 33 the...
The fact that people feel the need to dumb themselves down due to the failures of online is exactly why I still can't take online fighting games...
There is a very generous input buffer window for punishing in this game, so it's actually fairly easy to do with some practice.
Lord Hollow brought up some good examples. What you should know is that when your opponent recovers standing at -6 to -9, they CANNOT duck throws,...
It is not. If you want to test this sort of thing, go to the dojo vs Aoi, go to command capture, and record the strings you want to test. You can...
For now, you only need to remember 4 from standing. Throws for -10, [P][K] for -12, [6][P]+[K][P] for -13, and [6][4][P]+[K][P] for -15. Those are...
Testing out my crappy old stream equipment with Tekken Tag 2: http://www.twitch.tv/mannybiggz if you're in a non VF mood.
I love how this thread started as "This guy is awesome and you should play him!" and then eventually became: [media]
To add to what Kamais said, there's also the fact that it usually happens when there's NOBODY else around. These people will just keep dodging for...
That's actually a universal thing in fighting games. There's another thread with a few things I missed here:...
Aoi's punishment is kind of weak outside of scoring easy knockdowns IMO. Not all throws are 10f in this game. Not sure if Aoi has any slower...
You misunderstand what I'm getting at. A lot of people that fall under that whole "playing with turns" mentality and can't shake it off tend to do...
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