Was mad fun, ggs to everyone. I dunno how I managed to only win 3-0 or lose 0-3, but at least I'm efficient.
One of the artifacts of rollback netcode is that if your opponent is playing properly fast with dash cancels and fuzzying in a lot there are more...
Taka's [4][1][2][3][6][P] should have a note on it saying it can reverse things like his [4][P][+][K][+][G]. I think "Reversal vs non-knockdown...
So I'm thinking the replays are very minimal details on the stage, character selection/costume, and then a list of player inputs which the game...
I've since played some games from Australia to USA against VFnumbers and Paul. Honestly, 6f of delay for this sort of connection (around 220ms of...
So looking around the VF5 REVO folders on PC and I found all of the sound files for the games music and character voice lines/attack sound...
Testing it and it certainly larger then 7f, I swear I was getting it around 10-11f It's a pain to test, but from multiple situations it seemed I...
Yep, that works as well.
Wolfs [6][K][+][G] 26f startup Frames 1-5 NO crush Frames 5-19 High crush Frames 17-active low crush (probably even longer then this)...
Updating this for R.E.V.O. I believe the evasion window has been expanded by 7f, meaning there's now evasion from frame 1 to frame 11. As per...
So minor thing with these weird hook moves of Vanessa: [ATTACH] Technically the frames and side you track to is entirely dependent on which...
Sad we've not getting more adjustments to the way the delay is forced to be the lower of the values people have picked. I feel like it should be...
The Fuudo self ring-out was a classic moment.
I've got the initial testing now done for -9 and -5 moves. Only some strange BT stances from Lei-Fei haven't been tested. Don't think any of them...
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