Hmm...doesn't look like a whole lot's changed int he world of Lion from ver C. Though the f,f+P+K,P options are an interesting switch.
LoL...by default the "Music" for the training stage is the music for the home stage of the chracter you're practicing in VF4. So it's really just...
Re: STL Gathering For those who are wondering... The skinny guy on the left is Troy (Sausageman), Omaha's Lion player (yes he hasn't changed...
Re: o_O Well, since it now looks like the Omaha group is gonna be waiting on me to get off of work before leaving, I'm going in to work early...
Um...reversing the regular headbutt is [1]+[P]+[K]...not [2]. I'm very sure of that.
Re: Gathering Looking at the fact that Troy and I probably won't be off work on Friday until around 4-5 PM, CST, and it's a 7 hour drive there,...
Actually for those moves, the "reversal" is a canned evade that's very similar to her YY stance evade. She uses that for several attacks (shun's...
Ack...going back and looking again, I misread part of Aoi's mods...the [4][3]+[P] (which I was informed was -6 in Evo...thought I read it was...
Didn't say uncounterable. Said not as punishable. Might be moved to a point of -11 or 12 frames on block now, bascially making it...
I'm not saying that I was right about that interpretation, but it's the closest thing to sense I could make out of the couple translators I use....
Lau The Good: Widened the window for entering tiger stance from f+P,P by 3 frames. b+P recovery on block slightly better. b+P,P the second hit...
Yeah, I know, Creed. I figured that since this is from Sega officially, and not gamespot (where most of the other thread originated from), this...
Jacky The Good: P,P,K is not stance dependent to end floats anymore (?). The Bad: P,P,P no longer forces guard. P,P,f+P is only guaranteed on MC...
Basically what it means is that the lunging punch before would give a regular stagger on a croucher (complete with little stuggle icon). The...
Jeffry The Good: f,f+P,P is even advantage on normal hit (?). D,d/f+P give small advantage on normal hit (?). TKoD leaves opponent grounded...
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