Uh... I couldn't list them. It definitely only works after certain knockdowns, but I don't write anything down, I just figure it out...
I don't know if this has ever been stated in another thread, but I didn't see it here. There's some great options out of Tenchi against a...
It just depends what the move you're trying to avoid seeing is. For Aoi, she has both a 33P+K and a 2_3P+K. But I've found all I need to do...
Oh, I feel like I should point out... this is *incredibly* useful, because catching a move with Tenchi leaves the opponent side-turned. So, PPK is...
No... all throws are 10 frames, not just all neutral throws. Aoi has nothing special in that regard. The only exceptions are Catch throws, and...
Gotta be wolf's Reverse Emerald Flowsion. Bonus points because I am possibly the only person to have ever been hit with it in an actual match.......
Thanks R_Panda. Couldn't have said it better myself, EOS was amazing. Guess I can give a bit of a write-up of my matches as well. I was put in...
This thread is about the topic: http://virtuafighter.com/forums/ubbthrea...nsiv#Post332473 Probably some others around, too.
Yep, I forgot about back throws, they are definitely not escapable.
Yeah, that sounds normal, shouldn't be any cause for concern. For me, about 10 days passed between the initial charge and the shipping...
Remember that the core mixup in VF is "throw or mid". So, the whole idea of landing throws successfully, is anytime you have your opponent...
I think for #1, he meant after a ground throw, not any throw. And I believe the answer is "technically not", but very people know the timing...
In for 360 (saturday).
The short answer is "no". The longer answer is that there is a thing that looks like a throw, but is called a "catch throw" which follows a...
One of the biggest reason that wake-up kick range often feels long is that if you knock someone down, and then backdash once, you're often still...
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