Are you sure as for now after 2.01 total stun duration is 64f from the frame you get stunned, so once Goh's K recovers and i can start acting, i...
After 2.01 in patch notes: ・Backdash Counter Stun Adjustment The total stun duration for backdash counter stuns, which occur when a middle...
Start of +63 suggestion: https://virtuafighter.com/threads/vf5us-version-2-0-update.22199/#post-417421
Change to Back Dash Counter Hit The opponent can no longer recover from a Back Dash Counter Hit from a Side Kick during their back dash. So then...
Do you know the answer? Change to Back Dash Counter Hit The opponent can no longer recover from a Back Dash Counter Hit from a Side Kick during...
Before 2.01: Change to Back Dash Counter Hit The opponent can no longer recover from a Back Dash Counter Hit from a Side Kick during their back...
https://x.com/VF_SEGA/status/1872530358543237322 ■Goh ・Muchi'uchigeri (4K+G) Shortened the total recovery frames, reducing the chances of being...
1) Is 2/8P+K useless move while we have 2/8K+G? 2) Why they removed block breaker head strike 236P+K??
Thank you very much!
is this a joke? why? any rumors when rollback will be on consoles?
why no word about Rollback netcode in patch 2.0 log for consoles? does it mean we dont have it now?
@Myke What about creating a Wish list from VFDC and send it to SEGA from our community? Now intill the release we still have a chance to appeal...
"This is a Virtua Fighter title that is developed to be a modern competitor to Street Fighter and Tekken with esports concepts and mechanics that...
1) You dont know this. May be (i am sure) he played SF or other 2d fighting games before VF1. 2) Developing the game does not need to be a good...
1) In your list almost all devs are not fighting games devs. So, i dont see how they could evolve the fighting game series like VF. 2) This team...
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