Wow I can't believe I didn't notice this until now P+K being buffed to 21 damage means it now wall staggers on normal hit This means it's strong...
6K+G combo on Eileen (useful for reverse nitaku against throws, or evade punishing her 1P+KP) 6K+G > K+G > P > 66P+K > 66 > 2P (can be input as...
Some CH 2_3P combos for Kage in VF5REVO: VS Eileen/El Blaze/Aoi/Sarah/Shun/Pai/Lion: CH 2_3P > P > 66P+K > P > 46K+GKK (82 dmg) VS...
For completeness sake I updated the post to list all the changes listed in the official patch notes as well as some extra...
More on El Blaze: since El Blaze's weight was increased you can now do P before 46K+GKK in many combos to "stabilize" the 46K+GKK and allow all...
Thanks to this change to Taka in REVO "Extended the time until hitting the ground after a stomach crumple, and changed to allow moves that bound...
Yeah, El Blaze seemingly falls too fast now so no bound after the K+G
NOTE: this post is currently in progress, so far I've updated Akira/Sarah/Lau/Lion/Shun VF5: what situation are you in after your throw gets...
Alright, it's not too much work to just make another post anyway, I'll go ahead and do that
Thank you @G0d3L also for the wakeup attack being done earlier which setting should I turn on?
Unfortunately since REVO/VF5US 2.0, El Blaze's greater weight causes 2_6K > P > K+G to not connect anymore after Ten Foot Toss, so here's another...
In the process of updating this for REVO, updated Akira/Sarah/Lau so far I'll try to add low throws and ground throws too
The new DS 2KP+K+G is a really good string on the side If you have +5 or more on the side (or you do it straight after an evade or an OM) then DS...
Another way to potentially make use of the 44K CH combo starter: 44K backturns you and normally it's +1, but if you space it so it hits near the...
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