I tried this out recently. Overall it seems to run fine, only problems I noticed is the curious lack of announcer voice lines and certain other...
As I said 3 messages backwards, Power Hammer is +15 on CH allowing for [4][K][P] to combo, or you can try to throw them too if you want to get...
I was very dissapointed Grizzly Lariat didn't make a return.
If the hits counter in practice mode is to be believed, I can land Jeff's HCF[P] - which is a 65f move - after [4][P][+][K] backdash counter and...
Old man's changes at a glance: [4][4][P] changing into an actual mid attack now gives him a safe mid launcher with [4][4][P][P]. Still...
That's a very long-standing bug then. Definitely gotta email Sega to finally fix it.
The input for Double Palm followup after guard breaks and [4][4][P][+][G] is actually [2][1][4][6][P] instead of [2][4][6][P] what the notes say,...
I'm pretty sure it was in vanilla 5?
You're right, I tested it again today and it still works. My bad, I must've been sleepy and slow...
As in vanilla 5, [4][6][P]_ cancels with [2_]. [4][K][+][G] range severely nerfed, most likely so you can't get guaranteed 72 dmg in the open...
[4][P][+][K][P] still always hitconfirmable as ever, you "only" lose 15pts damage if hit on crouchers. [4][P][K][+][P] change to low bounce is...
([K][+][G])[K] still can not be blocked in closed stance.
Lion [2][K] still magically crushes EX High moves. Tested with Jeff [4][6][P] and Jacky [4][P][K].
[6][3][2][1][4][P] +5 on NH, +15 on CH allowing for [4][K][P] etc. followups. Causes spin effect on hit meaning opponent will wallstagger...
Some unmentioned changes: This setup no longer works: [MEDIA] EDIT: Nevermind, it still works. The practice mode CH "bug" VS. Jean is still in...
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