I actually do not know when to hit [img][img][img][img]+[img] anymore... cause like you said... you might as well just do [img][img][img]....
Why? <div class="ubbcode-block"><div class="ubbcode-header">Code:</div><div class="ubbcode-body ubbcode-pre" style="height: 48px;"><pre>...
I'm starting to feel that Lau has gotten weaker somewhat since FT since alot of his moves don't track nearly as well anymore. Like what you said...
Either way... Sega's got your money. I do agree with Myke though about being able to know what you are getting before you pluck down the money....
When I said "large advantage", it's not quantified as +7.... at +7, those moves will not beat a low punch. The guide was purposely ambiguous to...
Regarding 4PPK, it will all hit if it's counter or minor counter. meaning if you have +13 or more, it will all connect. About evading: well.......
Thanks Akai
Are you trying to attack after evading a move in the middle of a string? If not, then you are reacting too slow. When you evade something like an...
we did the guide when the PS3 version came out.... and PP6P does combo in version C only in specific situations like after 6P+G6. Which is why...
I don't have ver C so I can't test that, but it works in ver B.
yeah, 46P definitely works very well against characters like Jacky, Vanessa, or Kage's 3PP, for example. You can also opt for throw or P+K after...
This is the difficult part about interacting with the community. You get so many questions and requests that you can't possibly answer them all...
I mapped it out in-case people care to see... This is probably why when Myke said that 10 frame window always exists I didn't really believe it,...
Well, within that same part of the book, it talks about TEG using the input buffer for TEG, but it doesn't go into detail about the conditions of...
46P is not a good option at all, as an opponent correctly applying nitaku at disadvantage most likely won't be doing a high attack. It's probably...
Oh btw, Akai's tidbit is indeed posted in black book.
Here is the reason why I say TEG doesn't exist in VF5 (it was said within the context of TEG not possible to avoid nitaku, but anyways): assuming...
Where is this info from Myke? Cause I also remember 1/60 talking about the TE buffering window not being available until the end of the recovery....
yeah TEG exist at -12 or worse.... but in VF5 -12 is [img] counterable for everyone so...... TEG definitely does not work at -7 or -8 (tried it...
Um..... I don't think there is such a thing as throw escape guard.... KoD: Maybe you mean Attack throw escape? If you input throw escape without...
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