d/f+P - will still float at around 18-20 DP. Not for anything spectacular, but hey, for something the speed of an elbow, that does the damage of...
Nah, it wasn't that bad. The two moves that got smeared were the f,f+K and the u+K+G, and for both of those the damage reduction was just...
Yeah, but the training mode will count a number of things as guaranteed hits for different characters, but it isn't so for those crumple situations.
If you hear that, it's because he's frustrated because he sucks. Removing throws from the game would *cripple* a number of characters. Without...
It's actually remarkably well done, for balance. Some characters may seem a bit overpowering at first (Akira, Wolf), but they have their...
Usually, I just stick with the f+K,K. If you're gutsy and you think they'll do a TT attack from an inashi that put you at their back, you can try...
I think he may have been a little strong in his wording, but the sentiment is based off of extensive tests that he, I and Sausageman have done on...
Not from a back crumble they can't struggle away. It is a true combo, of that I'm sure. That's what I meant by the snglplm. It gives the same...
Bah...and Akira's got evade rising to face their back, m-snglplm -> Yoho, P, m-shldr, m-dblplm.
Well, you got your answer then, eh? Provided you have rudimentary coordination, Akira will meet or beat any other character in terms of straight...
That may very well be it. Is the desire for an extra, what, 20 points of damage worth possibly eating a MC float after the throw escape or...
Jesus, give some parameters at least. You want practicality or raw power. You want stuff that comes from counting on the lamest setup on earth...
*sigh* Ok, corrections... f+K+G,P does not require a counter hit to crumple. The f+K+G part does not leave Aoi with advantage on block, the...
Because the low throws can be escaped, while the combos can't.
no, you can't get a back stagger from the PPPK follow up, since the knee takes too long to recover. Honestly, the f+K,K is the better followup....
Hmm, I generally stay away from using the f+K+G,P. Granted you still have the advantage if it's blocked, but it takes so long to come out that it...
True. Welcome back, Mason. I can honestly say that I've only heard about you in old faqs and long-winded diatribes by Rich about old-school and...
bah...who's my pounce bitch? come on....you know you gotta admit it.
He's relatively new to the VF scene. Part of the proud membership of the Omaha VF scene and probably the best Shun player around these parts...
no, the combo I wrote was F+K,K. The knee, jumpkick thing is f+K,K. F+K,K denotes hold forward before and during the execution of the K,K....
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