Keep in mind that I am talking about an arcade environment here. Those of you that aren't lucky enough to live over here (particularly those of...
Is basically what you are saying for half of that post. Of course it's my opinion, I say as much in the thread title. Why you continue to harp on...
It's more like that VF design works incredibly well where it shines, but doesn't work well at all when it doesn't. The article is there precisely...
That's the entire point in VF. Other games make good use of the ranged game as a supplement to the close range game. Again, mech fighters, airdash...
How is this "irrelevant in top level play"? The game does not magically change when you get better at it. Your character does not sprout extra...
The issue I have with it is that it's rigid. Unless you just straight up out-poke the other guy, there's no way to work your way in to a poking...
While technically correct, you are thinking about it the wrong way. It's not so much that they are the exact same thing and moreso they are...
At least someone here is getting it. Everyone else is acting like I don't know you can bait evades, or that evading jabs is bad; in the same way...
So you're telling me that you can successfully evade a move and still get hit by it. Not counting the exception to the rule of pressing a button...
You really did not understand the point I was making. There is such as thing as trying to jump to avoid a fireball and mistakenly jumping into it....
This is what I've been saying since the beginning, dude. Yes there are moves with pushback, but you can't really compare that to characters...
Dude, use some context. I am talking about jumping to avoid fireballs and comparing it to the concept of evading for frame advantage. Obviously I...
Sure, but what if you had to be aware of both? That is the direction the genre is headed in, and has been since the airdash games came into being.
It seems you are only reading the parts of my posts that you want to see. I have considered every last point made by everyone else in this...
@masterpo What are you saying dude, lol. It is not even a matter of how much space is available onscreen, it's a matter of how it's being...
@Shoju Look, it's one thing to hold someone's opinion in high regard, it's another to use their opinion as leverage because they hold some sort of...
It is also worth pointing out that both Virtual On and Gundam do a wonderful job of implementing space control and making people work to maintain...
You're missing a crucial element of how 2D fighters work, and this statement gave it away: Let's change things around for a second: Obviously...
2D games, as of right now, do have superior space control for a few reasons. Keep in mind that this may not always be the case (and I really hope...
I do want to thank those of you who have been mostly constructive, because I know this isn't an easy topic to talk about from the perspective of...
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