fine, do as you like at the end of the day- just my two cents.
yeah, high/low crush are good tools. i would generally use them for say -2 to +2 where the choices are broken. if i setup my own +4 though, i'd...
P,K = unvariable +4, locked distance/hit collision. i'd say keep it simple. 1) elbow 2) dash throw (fuzzy's worst nightmare) 3) delay hit...
wolf's..... intricatley unique collection of drop kicks.... *cries in his palms*
haha, bunbun stylishly loses again :P
LOL u think thats bad, i LOST my vf game disc ! but my guard button is magically fixed, mabye that el blaze guy really fixed my stick before he...
found this on page 3 guys, what happened- everybody playing SF4 now?
love it
ggs to akai JC last night, -- you took advantage of bounce damage when i didnt techroll, (i felt like taka, lol) good stuff, sorry for stealing...
nice :)! i dont reckognize this game anymore nice :)!
reeeeeewind on that wall combo (O__O)!!
ggs cozby vfdc - nice games, couldnt read lei at all sometimes, had to resort to reeeal basics [img] - keep it goin with the mixups. dennis 2010...
yah, there is none really. depends at the time wether you need the damage, or you need the setup, or you need to ringout... simple as imo.
yeah, oki is sometimes pretty risky, it can turn the match around if you guess wrong. sometimes if im not closing in on the attack, i make a...
yeah, GGs to social_ruin, i wasnt sure if i could find any opponents at that time of morning for me, but it was a cool session.- i just got my...
post afew japanese players and yourselves so we can have a great big session. [img]
slide, i wasnt trying to be a mean guy- you had initally corrected me by saying -4 on hit is different to -4 on block. i am saying that dis on...
although i can understand it's hard to see the difference between adv or dis after being hit. thats where textbook knowlege wins.. generally,...
explain? *gets a cup of tea*
personally... im seeing.. "canned k",- and "low crush". similar methods like this are pretty common in VF like lau for example. the basic...
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