It's because the game can be very match up based and lopsided, similar to SF. It's still more fun than SF for the most part though.
netcode on 360 is the best on any fighter i've ever played
It's an unfortunate event, but I can't say I didn't see this happening. At least this has provided closure for some people. I'll be playing...
Yo KPS, good luck at WCG. [img]
That's too bad. I wish Sega was more caring about their overseas market. Anyways I'm moving on to Tekken until VF5R is out.
Sweet TV dude! That price though is way beyond my budget. I'll enjoy my LCD for now [img]
slide shuffle is good for people who like to wake up with attacks all the time, side slide as you mentioned is ok too. If you're confident about...
I just watched those videos. Those custom combos remind me of CVS2 to be honest. But yeah that guy spamming it? Spammable CC's? Thats...
It's all about that T6BR. I'll probably get KOF and BB though to make the wait a little more bearable.
The SF4 Madcatz Tournament Edition sticks are my favorite out of any I've used.
I have to disagree and say I don't think it's crazy at all. Out of the games listed Tekken and Gundam appeal much more to a casual Japanese...
That definitely looks like an xbox 360 logo. Here's to hoping!
It's a girl :P BTW me and johoseph are switching up, He would like the eileen/pai one and I'll take the jean one. Is that ok?
If you want to scan them segment by segment, I should be able to mesh them together seamlessly.
I agree with Fco. With the limited amount of VF5R media , this could be an opportune time for someone to make some stick art with those images.
I'll take the eileen/paichan one [img]
silva might be one of the best pound for pound fighters in the world, but his last few fights have been very slow and nothing ever really happens.
Re: New version of 5R (Version B)coming... The Tekken community is the same way with T5DR. No one wants to play it anymore. The key difference...
Re: New version of 5R (Version B)coming... What's this VF5R you speak of?
That was a good read, thanks. I'm glad Sega recognizes that problem.
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