I agree with what Femto said. 2D games are more immediate if you just approached the beat'em up games.... but I think it's natural, since you add...
awesome trailer!!
absolutely nothing new from Jaepo....
GGs also from me to Kanoppio, BenLordDur, Lishao Tao (another Shenmue fan, awesome!), Erfman, SEGA jipi, Deafmongoose and VFnumbers (with whom I...
ggs to Kingo, very fun matches :) I need to improve my knowledge vs Aoi....
that's the graphics I expect from VF6, lol
this: [media]
no boxers, please.... they cannot use kicks and there're boxers in all fighting games, so.... let's go for something more stylish :D
GGs to Electro Lex and Jorjo!!
I don't like the attitude of Justin Wong, but if he can bring more players to the game....
thanks for sharing!
Ggs to fellow italian players (we're growing in numbers!) Kanoppio, G0d3l and Mistersicstinai and to the other Europeans who fought against my...
nevermind, I checked with a Japanese friend, it should be 3 frames ;)
sorry, I meant.... for how many frames is the player unable to guard the attack?
when it says "guaranteed back hit", what kind of hit does it mean? How many frames?
just a couple of things: "Pai's high [6][P][+][K] and mid [3][P][+][K] Inashi." has inverted directions.... it should be " Pai's high 4 [P][+][K]...
I'm really curious about what kind of new martial art they might include. I'd bet wingchun, because of its growing popularity
no, I didn't explain properly maybe. The point is: K CONNECTS after the reversal. I just don't manage to do it consistently.... so I'd like to...
mh, but in dojo, when I manage to land it, it appears as a combo (like: reversal-k-9kk = 4 hits). If it's a matter of timing, I can practice...
after landing a reversal against a high/mid attack, I usually input9[K][K], but today I noticed sometimes you can follow it with a normal [K] and...
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