Akira blocks a move that brings in nitaku on guard, he's out of range. That's only half of it though right? Will any Counter Strike into nitaku,...
More for less, is pretty cheap. Disrespect or oblivious play, can be seen as dirty.
Happy Birthday!
Who cares if Akira loses in these bodycheck videos. It's random uploads, that have a bias for entertaining and close matches. Wait for FS...
Happy Birthday dude
They released a demo of VF5 ver C. on xbox before it's release. It still wasn't enough publicity.
If the opponent gets up in place(quick rise) 4P+K doesn't connect, it can be guarded. On tech roll after P+G, 4P+K connects to float.
Game difficulty =/= game depth But difficulty can get in the way. From what I've seen, the best players themselves, don't even use everything...
Along with marketing, I think some of it is social acceptance. I mean it looks "cool" to play Street Fighter these days now, and it also looks...
I always thought the "correct" response, was the choice you read, that works. It's like you tried to take an unnecessary dig(on the West), when...
She gained it in R. Although from my experience, getting low kicked just doesn't happen in flamingo, because it's not as fast. But, things in her...
When Dan showed me those Evo VF4evo matches way back, especially the Shou vs Kurita one, that made me say goodbye to SF. And then, I got even more...
Re: VF5 Final Showdown Soundtrack/Stage Impression Yeah, Jacky's FS theme is his best VF5 theme I agree too. I like Wolf's VF5 theme over R and...
Re: VF5 Final Showdown Soundtrack/Stage Impression Alot of the music sounds like regular nintendo. But, I'm not gonna lie when I say I like...
Re: VF5:FS Location Test Impressions Sarah is getting maaad play from all these links, and she's looking very strong in this.
Re: VF5:FS Location Test Impressions I'm lovin the Jacky and Sarah changes. To be honest, they could remove Sarah's flamingo and I wouldn't even...
Re: VF5:FS Location Test Impressions Of course it does. And also, some things are safe directly but when you evade them, they're wide open....
Re: VF5:FS Location Test Impressions You talking about nitaku and the mid/throw scenario? What forces you to evade? Quite simply how about...
Re: VF5:FS Location Test Impressions http://virtuafighter.com/forums/ubbthrea...pres#Post285745
Re: VF5:FS Location Test Impressions I disagree, the game is far from being DOA'd, simply because the engine always lends itself to leaving and...
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