I think the question is which thumb. Zass (the friend I referred to in that previous post), actually uses his right thumb on Up instead of left...
I think the problem with rolling is a bit more complex, and a bit character dependent. But the first thing to know is you can't immediately...
Madone is right, but there's actually even more going on. When an opponent techrolls in FS, there's actually a short delay where an evade...
I gave a hitbox a try for an evening on one that a friend owned (and am actually planning on getting one myself, now... though my stick...
This rule only applies to throw-vulnerability. For the purposes of avoiding high attacks, a crouch is considered ducking on the first frame.
[P]+[K] is on the first list twice. Rest of it looks good at a glance.
It's kind of match-dependant. Like, I think it's completely impossible to jump over Wolf (He's too damn big!!!), but against Goh or Lion you'll...
99.9% of the time, all this means is you're not holding guard. I assume you're talking about the big slow pounces where the opponent leaps into...
What do you guys use to apply pressure after a successful knockdown as your opponent is getting up? I know of a lot of really solid, consistent...
Until such a thing exists, it's worth pointing out that the Command List on this site is sortable by columns. So just click on the Exe/Grd/Hit...
I think the easiest way to describe Jeffery to someone new to the character is that he's a very honest by-the-book brawler. He generally doesn't...
I disagree, actually. The point of these top-10 lists are for complete beginners who are either new to VF, or at least new to Aoi. Learning...
Actually, this is false. Yutori-throw-escape works the same on ground throws and low throws as standing throws. Just hold the command, and it...
I think the best thing to start working on with reversals is hitting big telegraphed moves that you really want your opponent to think twice...
Yeah, as Tiripsem said, thinking Aoi is slow/weak because she doesn't get +frame moves is kind of missing the point. Her moves tend to be...
^^Just to be clear only the PPK is guaranteed. It's super easy to just roll out of the 2KPP, like, so easy that in practice it usually...
1K seems like a weird choice to me over 2K+G. I mean, they're both great, but 2K+G is ranged, full-circular, and the G-cancel and Tenchi...
So, what's the correct combo to follow a successful inashi from Tenchi stance now? If I remember correctly, in vanilla it always gave you 15...
Actually, it was probably due to size. The game barely squeaks under the 2gig XBLA download limit (and the customizations are another 2gig... so...
I have to agree, multigrabs are not that hard (just do all the inputs really fast, basically), and honestly not all that high on the list of...
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