It's really not a very big deal, the changes are pretty minor. The few things you might want to watch out for: K+G (counter hit) > PPK is combo...
You missed my point... I was talking about definitions, not about superior/inferior playstyles. I always link the term yomi with prediction, and...
Mistakes will lose to exact frames, yes. But, if my choices are to do my standard 50 damage max *guaranteed* combo, and some ridiculous 90...
The problem with this statement is that you're making a false dichotomy. Chibita is, essentially, the premier lion player in the world. If...
1. RayBladeX (Vanessa) 2. Sorias (Aoi) 3. FrankdaDank (Eileen) 4. LM_Akira (Akira) 5. Zass (Wolf) 5. Thomas Ohashi (Aoi) 7. WasFemto (El Blaze) 7....
That's a good case for why it's nurtured, but why do you also think it's innate? I wasn't sure, but I think I'm prepared to declare I'm...
You're mistakenly equating equal payoff and non-equal payoff games, without realizing the differences. In normal rock, paper, scissors... yes,...
Yes, it means you need good timing. But, it also means you can't do the followup P, if the first attack completely misses your opponent. So,...
I'm definitely gonna be there. Thought I'd give this a bump since the date is drawing ever closer.
I agree with Manji. I think there's a lot of confusion here. It's like reading all the frames threads again. Knowing that a blocked low...
Guess I'll chime in. I used to hate the word "yomi" and lot of the other vocab, just like Myke does... but then I just learned what it all...
About struggling... reading your data, it sounds like diagonals are registering as simply two button presses, of the related directional inputs,...
Well, NGBlack was NG+Downloadable updates. I think they've said they'd be willing to do a rerelease... but first they need to release...
Nope, you found my typo. I'll back everything else kingo said.
4K is 2 frames slower than low punch, but it's special high, so it will hit someone during the startup of a low punch, even though they're...
Ooh, interesting find about 4K+G. I agree about 3P+K... amazing move. Kingo is right that the evade property lacks slighty, but it's...
An ETEG is when you buffer throw escapes in an evade animation in such a way that no throw animation ever occurs. Therefore, ETEG and evade have...
Yeah, that might work. I usually use "tech-" for the actual P+K+G getup, and "quick-" for fastest possible rising speed after moves where...
Block the low punch (remember low punches can be blocked with standing guard, unlike other low attacks), and immediate 6P. This works with any...
"Evading" means defensive move (in previous VFs defensive move was called "evade"... they changed it in VF5 when they created the offensive move)....
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