I wouldn't mind having (some of the) items by unlocking but not the way it was handled before. Getting all gear for one character in 5 vanilla was...
I've seen Jin in some JP matches, not sure if he still plays FS but at least I think he used to. Chofu (assuming it's the same chofu) was at SCE a...
I added some (not all yet) and put a side wall stun category there to boot.
You say you want depth? Why not try Xrd, AH3, SF4, SF3, ST, TTT2, SCV or whatevs? Every FG has its own depth and quirks. You know, why not play...
Hm, okay. I'll have to try it when I get back to dojo. I'm done for now. Also, thanks for pointing out 2P, 6_P, 4P+K W. Sounds distance dependent...
WTF, I tried it on the open in dojo and multiple times in matches yesterday and the last kick dropped every time. I even tried delaying my 2P in...
RD K crumple vs Jeffry (damages from 9P+KK stagger) RD K, delay 6_P, KKK 81 (RD choice) RD K, dash / delay 6P+KP, 6_P, 6PK 85 (max damage) RD K,...
How are the headline and the actual question related? Why should VF players specifically be interested in BB? Aside from being fighting games they...
No it wasn't.
Oh, I didn't even remember that one. It's kinda buried down there anyway.
I see more people not knowing evade frames than I should. Here you go.
http://virtuafighter.com/threads/how-to-count-your-advantage-after-evading-a-move.20003/
I've recently noticed a lot of people still don't know this so I'll make a thread. When you successfully evade it takes 23 frames. You can only...
466P+K Look at the total frames of a move you wish to evade and reduce 41 (23f evade + 17f 466P+K + 1 because of dash input in the move) and the...
Good riddance
While this has no real new information, I'm currently doing text documentation for myself of combos to use on different characters and this is...
Some optimizations on those 3P+G combos 3P+G, 8P+K, 6P+KP, KKK also works on Jean for 71 3P+G, 8P+K, 6P+KP, 1fk KKK works on Kage for 71 3P+G,...
I'm just curious what the BRP at the nick stands for?
And that's also something Jacky should not do since he actually has good safe-on-block CH launches too. 2_3P is way safer on evade too and he also...
That's what I meant that his nitaku is weak, that's where the respect the frames stuff mostly comes in. I didn't think you'd mean that by "yolo".
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