Lau 3P+K is 20 and if you are going to abare through a throw it's going to work just fine all the time. There's not really a lot of characters...
Aren't his fastest "yolo" stuff 20 and is that actually a big thing for learning the game?
The best character to learn with is the one you want to play as. The only problem I see with Lau is that his nitaku is weak but I'm not sure how...
2_6P+K, 3PP, KKK 72 dmg on Jeffry both stances and Wolf closed stance.
Here's some: - His damage out put got buffed a LOT - Consequentially his sabakies are more scary - And his punishment is better - His tsukami is...
Stage doesn't even matter in SF.
Loser was allowed to change stage. I do not know whether it was supposed to be random or if rules allowed choosing. No one, including the other...
That's got an underwater stage vibe to it.
Goh actually did receive a couple of nerfs from ver.C but his buffs out weight them by a ton. You might want to get to know what you are talking...
I'll just throw some thoughts out as a viewer on this. Keep in mind that while focus on things I didn't like it's not like I didn't have a blast...
Crouch backdash is also really strong against Jeffry after 2K normal hit.
If the opponent blocks them on reaction it's -6. Depending on the character and knockdown they can also be evadable and then launch punished. They...
It's not that hard once you get the timing for it down. Press the second K as the first one makes contact with the opponent.
You don't see the stagger icon in that mode or a few other vs CPU modes. http://virtuafighter.com/commands/enmamidashi-maximum-charge.26087/view
The only thing guaranteed after block, hit or CH is a jab. I can't struggle it fast enough to avoid a P+K headbutt afterwards, personally. You...
2_6P is mid and works on the same side as 2P+K. 4P and 44P are high.
2_6P can slap the opponent to a wall towards your back. 4P and 44P can cause side wallhit into guaranteed follow-ups towards your front. In the...
@Chill Yes, if you are barely at throw range to begin with.
My best guess is that Wolf has a special side throw with 46P+G (or 64P+G) input so if you happen start it while they are on their sideturned...
If it had a database that kept records of your wins and losses vs a player, versus a character and the combination of the two with each of my own...
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