It guarantees 16f moves. Perfectly buffered WS K is 16f. It does however have a slight problem in that they can crouch to lower the float and...
Wall behind back 3P+G, WS K can setup wallcombos. I've done 3PP6P, 6K+G, WS P+K,P after. Correct spacing allows for a 46K+G in the beginning. I...
We've got something like that going in Finland just in googledocs format. Players of popular games fill out their handles and where they are and...
I'm interested but I'll have to make decisions closer to the event. Flights are something that doesn't quite fit my student budget but this might...
Awesome!
I did mention it earlier. PSN.
That's fine. At the end Rocky still wins.
Sounds good.
14.12. Combolammas vs Yomi Goh vs Taka FT 5 Supermegaextrasalty runback Dural vs Dural FT 5 At 8 PM uni time? EDIT: On PSN. If DC happens, play...
I use low throws on techs quite a lot with Goh, it's not that hard to time, and with Wolf 33P+G that's 80 damage vs the catchs 50. Still, you...
This weekend I can't participate, but the next one (14.12), I'd like to play.
I personally think having meaty setups is the thing to look out more when setting up low-throws on techs. Having consistent meaties prevents your...
The window for low throwing is 4 or 5 frames, I forget which. They can still abare through it or evade it by using evade or a dash to cancel out...
No I didn't, I completely forgot Taka has that punish vs himself.
4K,P second hit is also a high so if the opponent ducks it on block it's -20 something. When it comes to catching backdash both strings (4P+K,P...
Tried this on Goh. FL P,K whiffs. Ending with 1K+G,K, FL P,K still works and does 87.
6P+K is mainly combofodder but it can be used for poking purposes, esp if there's a wall behind opponents back. Mid, mid, mid, second hit can...
Quick testing shows that the evasion window is the first 7 frames. As long as you go in a direction that the move is not tracking you should avoid...
I tested it at some point but I don't have the specs written anywhere. It's a lot more reliable in FS and for avoiding linear attacks it doesn't...
Move specific
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