I still don't see how Kage's punishment is bad, he has everything but a launcher for the -10 - -15 range, which is the most common range of moves...
Yeah, what Combolammas said, at -7 to -9 they can just dash, DM or attack out of your crouch throw attempt, it isn't guaranteed unless they freeze...
Nice findings. One thing that's annoyed me for a while is that nobody ever presses buttons after they tech a throw which leaves me at +6 and the...
As long as the opponent's lifebar's red health isn't drained after you hit CH 2K, TKOD will connect as a real combo.
Here's some more Threat tech for you: The Threat slap has been tested to be _at least_ +8 to +9 on block since Vanessa cannot interrupt Threat P...
Sceptical to what has been stated, me and Combolammas tested Jeff's options after either the Threat slap hits or is blocked and came to the...
Yeah, you're right about that, but I tend to use P+K into Threat too because people don't seem to know what do against threat and instead put...
True, but you don't have to do P+K into Threat always. While you can't really hitconfirm it, on hit they'll combo, so it's atleast something. P+K...
PP is an awful string, it's double high, -4 on hit, -6 on guard and doesn't lead to anything else except PPP which is a mid but -12 on block, on...
Throw breaks have nothing to do with reaction in FS, you can hold G~P along with a direction for as long as you like and it'll break the throw in...
This is an very informative video, thanks for it. Only thing I'd like to mention about doing 426P+G is that there's a risk you're going to get a...
Missing Tachi'ai 4P+K+G P, gives a stagger on guard and hit. Also, although practice mode doesn't state it, 43P~Tachi'ai is greater advantage than...
With Jeff, you just have to block and read your opponent, he has no easy way out of anything except with 2p. Most of Jeff's "panic moves" such as...
Flipkick - srk of VF.
Funny, I'm pretty sure it was around 56mb here in Europe.
Landing 1p,k after 1p+k is range and sometimes stance dependable, but it's possible. From open it seems to be more reliable.
I think Kage's punishment is ok, 1p+k is 15f and nets you a good 40+ damage with 1p+k, 1pk and +4, plus his pk is 11f and 1pk 12f for more damage...
Kage is fun, but his normal standing launcher department seems really lacking. Is there any other moves except :3::P::P: or :8::K:+:G: you can...
I'll admit that I lost some Lei-Fei doing... something. :(
I'm not sure if you can include BH to Wolf's throw mixup since it's so slow at 16f, one could possibly see it coming and break accordingly at a...
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