Against overaggressive players, F+P,P G-cancel seems to work rather well. You can cancel really late after the elbow, then mid reverse or throw as...
Since I'm not too sure about my DLC, I tend to stick with guardbreak - f,f+K - f,f+KK... not much less damage than the DLC combo, and looks very...
High jumps are gone (like people actually used them apart from a handful of exotic combos anyway). IIRC you just keep holding P/K to hop without...
Well, any newbie will punish a moonsault if you do one out of nowhere... what I try to do is moonsault after a knockdown so I have time to jam on...
Re: hit throw timing Akira's new 3-hit (AS3 or Fujin) is d+K+G,f+K,b,f+P. You can actually take your time on this one, it's quite a bit easier...
Well, the knee (definitely in VF3, haven't tested in VF4) seems to connect much better after a dodge, and obviously will punish at longer range....
Yupa: If the third punch hits, you should IIRC be able to do the flipkick too (or knee on mid/lights)... of course, PG-flipkick/punt kick-sidekick...
CreeD sez: "As for swearing fouling up the board - have you ever noticed how swearing drops in direct proportion to bullshit posts?" Nope... in...
Yeah, you complete the bodycheck as the elbow is hitting (or close to hitting). If you've got a particularly sensitive stick, you can simply mash...
Haven't tested it, but I'd assume the second punt kick will miss on heavies... in that case a d+K+G should do more damage.
Re: Akira's dragon lance combo is driving me nuts! break guard - SJK - DJK actually works on most characters in VF3 without requiring a step...
Flamingo moves NOT reversible (VirtuaProject: Basically everything but Px combos is free and clear)... sounds rather hard to believe (especially...
Thanks... I'll have to try out PG-flipkick/punt kick after the standard floats (knee, Dragon Cannon, toekick-punt kick, roundhouse, KP, rising...
Having recently picked up VF3 for the DC (and being a big Sarah fan), I'm having a lot of trouble finding some decent combos for her. Should I...
Well, it's no more ludicrous physics wise than your average Akira "anything->DLC" combo, and Jacky has had the moves of a Tekken character at...
Hehe, I can see some serious Aoi possibilities here (low throw -> ground throw if they stay down, sweep if they QR)
Learning VF: just stay away from any of the "difficult" characters (Akira, Shun, Vanessa) and you should be fine. Of course, you'll probably be...
1. Sarah also can reverse low punches from her stance (P+K). 2. Although reversals don't do much damage compared with a dodge->float combo,...
Hehe, I meant kickflip-specific reversals. (If they didn't exist they wouldn't be a "viable option", no?)
I actually like the elimination of kickflip reversals... with VF3, it was pretty much suicide to try reversing one anyway, this simply makes it a...
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