This is incorrect. The [BT] ub+K can be easily performed from an idle standing state by holding the kick when inputting the command. I didn't...
Re: Hit Throw Properties Dude, there is research, and then there is overzealous nitpicking. "Dude" is a chauvinistic assumption. [img] I am not...
Re: Hit Throw Properties 1. I believe Sarah's Wall Attack, the f+P+K+G React Round Kick needs a "Guard Stagger" note. 2. Since the move lists...
FeixaQ: Thanks again! I am learning a lot from your corrections of my corrections, and I greatly appreciate them!
I had said: F. There is a similar "Stumble On Hit" note for the two Dragon Punch, Landing Heel Drop attacks. Isn't this wrong, since they are...
Some more observations/comments: A. The base reversal damage for Kage's punch reversal is 30. But, you tack on (I think) 50% of the move that is...
P.S- we're definitely not arguing here..the way I see it...just expressing our views on how to make this site better. So please, don't think I am...
why is there a need to change it from the currently already uncomplicated system to another system? Well then, perhaps just a note in the...
1. The damage for the PK Punch Kick should be changed from 10 to 20. 2. The damage numbers for the two Dragon Punch, Landing Heel Drop entries...
I have just begun checking the reversal levels for Kage's Version C moves. I started with his hop attacks, since reversal data for these types of...
Myke: I think you may have missed my comment in an earlier post that the reverse level for Lion's db+K+G needs to be corrected from SW to LK. [img]
Although not mentioned in the notes, the Meteor Punch is a Sabaki vs. KN and HE level attacks. This is a weird one. DB+PP implies it can be...
Myke: Shortly after my last post in this thread, I completed verifying the accuracy of all of Lion's VFDC Version C Command List damage stats and...
Re: Hit Throw Properties We've always assumed that you need to buffer the flamingo 270 throw ([FL]u,ub,b,db,d,df,f+P+G) into the recovery of...
Re: Hit Throw Properties Okay, the method I mentioned for going into a backturned FS works of course, theoretically, but it has no practical...
Re: Hit Throw Properties AFAIK, if you are back turned and Sarah is in flamingo stance, there is no conventional turn toward move available....
Re: Hit Throw Properties As promised, I checked the backthrow version of the Hand Hold Neck Cut against crouchers, and it worked the same as...
Re: Hit Throw Properties here's another question; is it possible to get into flamingo when your back is turned? I can do some experimenting...
Re: Hit Throw Properties 1. Okay, now that things have calmed down for me, let me summarize a few things about the hit throws, and make some...
Re: Hit Throw Properties the only hit/catch throw that will work on an opponent's back is the [FS]d+K. As I indicated in the previous post, I...
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