In my experience, you'll block slower attacks as well, jab won't come out. You don't have to hold guard to guard natural combo strings (it's...
You don't seem to get it. If the opponent does an immediate attack, you'll simply block it and the attack won't come out. Let me put it this way...
Yeah, this technique has been known for a while. It's probably at it's best combined with a jab (especially if you have a LW jab), since then...
Yeah, but most force crouch moves for some reason allow high attacks to hit (Aoi's [img][img] is +12 and force crouch on MC, but guarantees...
The move is active for 6 frames. It's +10 if you hit in the first active frame, +11 if you hit in the second active frame, +12 if you hit in the...
Ever heard of this game called VF4: Final Tuned? :| Sure, VF5:R has two new characters which will qualify it as a "new" game, but still, VF5...
Uh, no, it's a mid punch.
Yu Suzuki wasn't involved in Evo or FT either, and those turned out pretty good haven't they? (certainly better then original VF4 which was fucked...
You know, not EVERY move has to be a key move.
Tekken's popularity in Korea most certainly has very little to do with the "recognition" of their martial art, since neither Baek nor Hwoarang are...
I think Goh is fine. People shouldn't read too much into the fighting style a character is branded with, it's only a starting point for the...
Sometimes you can't backdash throws even at -3...
Sure, but it's effectively 80 since you CAN tech roll and you should do it consistently. I don't count walls since then you have to start taking...
Giant Swing does 80 damage, I think it goes in line with Wolf being the strongest throw character. I don't mind the damage at all really. And...
Have you tested how the window where throw becomes grab throws? It's been said that the window is 10 frames after a move has hit/been blocked/been...
Kage's [img][img] is a counterhit only 17f launcher, why make it jab punishable? It's not like any other character's knee class MC launcher is....
I think Akira's shoulderram should launch on counterhit and recovery counterhit, on guard it should be -13. Would make it a balanced move IMO....
People don't seem to have noticed, but Jacky is glowing red too.
Tekken is not instant fun and is a lot of work :P I doubt Shinfuxyoux really knows that much about Tekken's gameplay though.
Since when does adding a story make a game "user friendly"? And if you think VF is hard on beginners, trust me, you will not find it funny to...
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