The real problem isn't just the cosmetic one of a nimble techrolling sumo wrestler. Anyone who played VF3 will remember that most combos against...
Thanks for posting the link alucard. So just to explain the cases for those having trouble following. Each case is esentially a [P][G][6][6][P],...
Any input buffered which includes a dash command ([4][4],[6][6],[1][1] or [3][3]) will incur a 1 frame 'penalty'. For the Akira/Kage case, both...
Re: ... I've got a few more things to say on some points that were raised in this thread (both good and bad), but first thing's first.. [img]
The source I used for the VFDC lists is from the FT Master Guide, which is actually pre-ver.A. The differences you notice are probably due to...
Thanks to nin for sharing this link, here's a neat site that has the FT Command Lists: http://vf4db.versus.jp/vf4db/vf4db.php Looks like it's...
Pai added.
[ QUOTE ] kimheng said: I see Aoi players doing [6][4][P] more often.........does it sabaki Elbows and Punches like it was on VF4? However in the...
Ikebukuro Gigo(Aug 21st 2004) http://am.sega.jp/utop/news/vf4ft_ote4/y04.html HAL (pai) vs Punch the Sempuu (Lau)...
Lion added.
Another update. Astute readers would have noticed that on the site 1/60sec, there are two possible input timings depending on when you enter the...
Lei added.
DL it here: http://media.virtuafighter.com/hishoukyaku/hishoukyaku.swf Keep an eye on the thread for any updates.
[img] Here's the link to the book, though I'm not sure if the Enterbrain site handles international orders....
Yeah, good idea. OK I've changed the Restart key to "I". Anyway, just had a night of FTing, and my accuracy on the 4th hit has definitely...
vanity, well at least you know why you're failing. Anyway, another minor update: changed the first DP input to P+K (i.e. J+K)
For the best damage, crouch dash in and: * (closed stance) [2][P] - [2][P] - [2_][6][K] * (open stance) [2][P] - [2][P] - [7][K]+[G] should work...
Here's the last batch. While that night may as well have been a Wook Kumite event, both Atsushi and I did manage to string a few measely...
New update. There's now a status box describing your failed inputs: - Too Early (x frames) - Too Late
Siyko, I know what you mean. There's a bit of negative training involved when you include too much help. Like you said, the player would get too...
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