Adaptive Akira

Discussion in 'Akira' started by Nagasumi, Nov 30, 2007.

  1. Franz

    Franz Well-Known Member

    Depends on the tactics, really.
    One single thing spammed over and over, 1 round. One thing repeated in a mix of normal fighting, probably a match. More complex stuff maybe up to 3 matches...
     
  2. DubC

    DubC Well-Known Member

    Try playing chief flash... we'll talk after that. /forums/images/%%GRAEMLIN_URL%%/smirk.gif

    Otherwise, if it is a really good player, they aren't going to be doing the same things match after match. Instead they will be reacting to you/taking advantage of your situations. In this sense, you both have to be constantly adapting. But you really should put the effort into figuring out what happened in the first round. If not, you have one more round to really adjust. There are times where I'd lose the first 2 rounds, then really get a handle, return to solid play, really focus on where my opponent makes mistakes, and take the next 3.
     
  3. GoLD_ReaVeR

    GoLD_ReaVeR Member

    I'd like to add a few things about /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif, say you're doing /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/f_.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif and your opponent does not tech but rises as soon as he's able doing /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif after it will always allow /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif to hit on exact timing(he'll be forced to block).

    I don't know whether anyone else has noticed this but as soon as /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif gets charged into its more powerful form it also comes out slower and you're nearly guaranteed to miss your timing.
     
  4. Nagasumi

    Nagasumi Well-Known Member

    Turning Double Fist is one of the moves I don't see myself using as much as I should.

    It's one of his best half circle attacks too... /forums/images/%%GRAEMLIN_URL%%/frown.gif
     
  5. Nagasumi

    Nagasumi Well-Known Member

    Here's something that's cost me a few fights. What do you do as your follow up to a tech'ed roll?

    You air juggle, the foe tech rolls either in place or sideways. I know there's a moment where you can hit them and the hit ends up somewhere BAD... [like the spine]

    Here's one I found by accident in Quest mode. Take note, I play it on expert now and nobody can tell me the cpu is a pushover unless I see them playing now. They're freakin' crazy hard at high high ranks.

    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif (ch), /forums/images/%%GRAEMLIN_URL%%/d_.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, crouch dash, /forums/images/%%GRAEMLIN_URL%%/d_.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, repeat one last time.

    I've hit them for either a triple shoulder juggle bounce [NASTY DAMAGE] or they'd tech and I'd hit them and cause a spine stagger crouched state where I'm standing and they're crouched in front of me back turned [WOOT, WHAT TO DO?!]
     

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