Akira noob Questions

Discussion in 'Akira' started by IceColdEdge, Mar 1, 2007.

  1. Chief_Flash

    Chief_Flash Well-Known Member

    XBL:
    T1L ALL AR3 0N3
    #1) stick to ff P+K, P. if ur opponent tries to retaliate, elbow is free. i rarely used bf P+K+G, but i like to use ff P+K, down to mix up either with PP or grab. throw in bf P+K+G once in awhile just to mix p,k and grabs...not much is guaranteed on hit.

    #2) all depends on who u are fighting against. but in general, you have many options. you can simply jab a couple times, then dragon lance or even rebounce, then double stun palm. but a good move to mess around with is yoho, followed by 1 frame knee. try it...

    #3) i rarely use 1 frame knee now, ill ONLY think of it after a successful defensive evade when its guaranteed to do so. other than it being a good launcher on MC, i dont really see the need to use it...just in rare situations. for example: 1frame knee, f jab, back forward p, double stun palm still works as a good alternative. but the most damaging combo is rebounce, then double stun palm. again, it all depends on who u r up against...BUT against JACKY, u can jab X 3 to initiate the rebounce.

    -/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif (any potential?) answer: nothing guaranteed after.
    -/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif (I know this was on there, but is /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif really the best thing you can do? There's nothing better?) YES, double stun palm is the best...UNLESS AKIRA'S BACK IS AGAINST THE WALL! in that situation u can REBOUNCE AFTER DOUBLE STUN PALM, AND THEN DOUBLE STUN PALM AGAIN!
    -/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif (Ice-9 pretty much answered this. Just /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif and /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif?)
     
  2. WINBACK

    WINBACK Active Member

    Thanks for the help, Flash. Another thing I was gonna add:

    I was never really sure how to get into "Kuzushi" situations except by doing /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif. Are there any more?
     
  3. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    I'm pretty sure /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is guaranteed if the catch throw followup hits.
     
  4. AkiraZero

    AkiraZero Well-Known Member

    Akira's /forums/images/%%GRAEMLIN_URL%%/f.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif and /forums/images/%%GRAEMLIN_URL%%/d.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif
     
  5. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif too...

    You can always refer to the command list...it's a damn good source of information.
     
  6. WINBACK

    WINBACK Active Member

    I've already been through the command list (that's how I know the frame stuff in my earlier posts), but I didn't notice them listing Kuzu in the Notes section. Thanks for mentioning that.

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif seems much safer to me because it pushes them out pretty far on block. They can't lay a hand on you.

    I'd use /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif more if it didn't force me into that guaranteed-throw situation on block (even when I do /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif I can still be thrown, although I noticed the opponent has to be quick with the throw). Any further advice, besides doing my best to throw-escape?

    Thanks again for all the info. It's really helping out.
     
  7. LM_Akira

    LM_Akira Well-Known Member

    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif isn't throw counterable on guard it's -7, same as /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif.

    You already mentioned this in your post before so I'm confused as to why you think being at -7 is throw counterable in VF5.

    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif itself is throw counterable (-14) but you should never be just throwing that move out by itself anyway. Use the sidestep or /forums/images/%%GRAEMLIN_URL%%/p.gif follow up always (in FT it was harder to time, now there is no reason not to add the /forums/images/%%GRAEMLIN_URL%%/p.gif on guard).

    What do you mean when doing /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif you can still be thrown? You mean after a blocked /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif?
     
  8. WINBACK

    WINBACK Active Member

    My problem is, yes, I am still being thrown after a blocked /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif. I read in an old thread that the fastest way to avoid being thrown when you're blocked is by doing /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif, but even when I try to do this I still get thrown. I know I could always do /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif or some other attack, but that's risky on negative. Is there something else I'm not considering (besides Evading Throw Escape)?

    So either I misunderstood and /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif isn't the quickest option, or the timing is so strict that I'm not doing it fast/accurately enough.

    The reason I brought up /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif again, is because on block it pushes-away the opponent so far that I don't have to worry about "avoiding" a throw. They're not even close enough to do it, so I have no worries. So yeah, I know they're both -7, but /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif has crazy push-out.
     
  9. Jeneric

    Jeneric Well-Known Member

    You can't duck under throws with /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif at -7 or worse disadvantage, it only works at -6 or less. You need to commit to throw escapes, option selects or attack back in this situation. I think /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif beats throws without clashing in this situation. There is no sure fire way to get out of this situation, you have to read your opponent and calculate your next move.
     
  10. Chanchai

    Chanchai Well-Known Member

    To anyone in the know, please correct me if I botch up somewhere in this post...

    To reiterate what Jeneric said, you can't avoid throws by ducking when you're at -7.

    At -6 situations or better, you can crouchdash /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif under throw attempts.
    At -5 situations or better, you can crouch /forums/images/%%GRAEMLIN_URL%%/d_.gif under throw attempts.

    The fuzzy guard technique (where these numbers are often cited) involves ducking under the throw, but blocking high at the right moment to block a medium attack. It takes advantage of the fact that mid attacks are generally slower than throws. That's why you might commonly see crouching or crouchdashing into a block after someone's elbow or similar attack is blocked.

    But once you're at -7, you cannot rely on getting a crouch state to avoid a throw. But a throw is not guaranteed until -12. Between -7 and -11, your attack should still beat a throw. And of course, throw escapes are always applicable. At -12 or worse, you must use a throw escape if your opponent goes for the throw option.

    Back to the -7 when /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif is blocked, the anti-throw options that stand out to me are (and I think these are popular options if one thinks the throw is likely):

    a) Evade-Throw-Escape-Guard - Popular, covers linear attacks and whatever throw you inputted the escape for with the right timing, and if you do it right you'll simply block if your opponent didn't really take advantage right away. You'll eat circular attacks and any throw you didn't plug an escape for though. Might be a victim of a delayed options too if you're not careful.

    b) Attacking (safe attack if you don't like risk, some people like to go big on these situations as a high-risk-high-reward option--lately I've been doing more of the latter). If you go with something big, it's preferable if you use an attack that doesn't clash. I can't help you with this completely, but plugging in the clash formula from Srider's Explanation of the Clash System...

    12 < (exe/2) + 7 leads to you needing an execution time of 11 or faster (we want the 12 to be greater than the result on the right if we're the attacker)...

    And umm... That leaves Akira's options from standing Punch (Jeneric mentioned PK). The reason 11 frames works is because the formula rounds down instead of up (11/2 = 5.5 --> 5). If I did this correctly, any of Akira's non-P standing normal attacks will clash here if the opponent throws (and you certainly don't want to do a decent attack if you think the opponent is going for the mid attack here). But you can look to see if Akira has any worthwhile ducking attacks, turn away attacks, or something that hits when Akira is in the air (does /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif clash? I wouldn't think so but I don't know Akira).

    Anyways, just my thoughts on that situation. Hopefully they are accurate, but I'd be happy to be corrected if I'm mistaken and misleading.

    -Chanchai
     
  11. WINBACK

    WINBACK Active Member

    Thanks for clearing it up. Appreciate it, guys.
     
  12. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    After /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif block can be a good time to try /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif which crumbles mid punches and elbows & will clash with throws. Watch your opponent and see what their "default try" is in situations such as this...Though the risk is strong, the reward is very good also and success could get your opponent to be gunshy in this scenario which is, given the evasiveness and range of /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, fairly easy to arrive at.

    Also WINBACK...I wasn't slamming you on the movelist bit at all. A strong percentage of the questions I've seen posed over the years are answerable with a trip to the movelist.
     
  13. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I've been finding 3P+K to be a killer response to an oppenent who's throwing a lot, and it's HS so it can stop evades on the correct side.

    I'm still a nub Akira player too though. I also find it more natural for 33_46P+K but I'm going to try 11_46P+K now instead


    Question: what are some 50 50 traps I can use to set up a counter move situation? I herd people talking about how akira players back in VF2 used them a lot but stopped as much since there are so many more options to pick from?
     
  14. LM_Akira

    LM_Akira Well-Known Member

    Just to point out, /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif is not half circular, it is linear. The only half circular moves Akira has are /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif, evading body check and various BT and rising attacks.

    It's possible that LBF is tracking your opponent and hitting (I'm not sure if it has any tracking properties in VF5) but it's definitely not half circular.

    With regards modifying dbpms and other moves I think most players find their own preference for things. I use a mix of 2 forms ( either /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif or /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif) in different situations, after you've mastered both ways, you'll probably then know which you prefer.
     
  15. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    oh hmm, what's LBF?
     
  16. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    low back fist.../forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif.
     
  17. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    ohh, yea I think LBF might have minor tracking ability. I'm also basing this on VF4evo because that's what I get to play the most, I only get VF5 when I go to my friend's place.
     
  18. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    It "tracks" if you do it on a failed evade, but all moves do.
     
  19. arcticreaver

    arcticreaver New Member

    how do you do the g+k (release g after 1 frame)? i can't pull that off! it's funny, i've had vf4 and vf4evo and now i want to try it out on vf5...

    any body can help me?
     
  20. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE

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