Do you still believe in VF5R for consoles?

Discussion in 'Console' started by Leonard_McCoy, Jan 28, 2009.

  1. L_A

    L_A Well-Known Member

    Depends on the business model of the game. If they do something more along the lines of idolmaster which only sold 30k copies, sega can clearly make a good profit off DLC rather than just a large install base. Obviously, the game itself would sell way more than 30k though since PS3 vf5 did 500k and xbox did 200k. If either of those titles has a real item shop like vf.net, sega could make plenty of money off people like me and plague.
     
  2. Gernburgs

    Gernburgs Well-Known Member

    R is CERTAINLY the best, most visually pleasing VF yet. I think it looks amazing period. The idle animations, changing wall throws and new, more impressive moves.

    Removing the directional input on hit-throws means nothing to me. Hit throws is all about the timing, with or without one directional input, is negligible. VF and Tekken (and all 3-D fighters I will venture to say) will always be more complex than 2-D fighters. The addition of lateral movement and extended move-lists alone. Plus, I feel specials in 3-D games are a lot more situational compared to 2-D as many more situations seem to arise in 3-D games with deep mechanics.

    3-D will always be at least one more notch complicated than a 2-D game, but I don't see why that's such a barrier to entry, if you like the game, play it.

    I don't see how they would sell less than 750,000 to a million copies on a simultaneous, multi-platform release of game with a reputation for quality like VF has. In the "year of the fighter" that's one of the biggest names in fighting genre period. Now that fighters are gaining popularity again, VF5R could outsell Ver C exponentially. Just has to do with what is hot at that moment...
     
  3. THE_WALL

    THE_WALL Well-Known Member

    I never doubt a vf5r, in fact I never doubt a vf4 final tuned.
     
  4. quash

    quash Well-Known Member

    PSN:
    SuperVernier
    XBL:
    GUILTY GAIJIN
    if there's one tired argument on the internet that deserves to be forgotten, this is it. there's people on srk who will insist just the opposite and give as subjective a justification as you have.

    it's one thing to like 3D fighters better than 2D fighters, but to say that they're inherently more complex is like someone who's only played smash bros saying that it's the deepest, most balanced fighter there is.
     
  5. InstantOverhead

    InstantOverhead Well-Known Member

    The only fighting game more deep, complex, rewarding, and difficult, than Super Street Fighter II Turbo, a 2D and very old game, is VF.

    Do I believe in 5R for consoles? Yes. But it's a long ways away.

    We got VF4 and 4EVO. One more update of VF5 will make it to consoles. The only debate is if it's 5R or 5FT or whatever.

    Until 5R is announced I'm dropping VF5 (though I played like two hours of EVO today) for Starcraft and SFIV.
     
  6. Mystagog

    Mystagog Member

    I can't wait for VF5r, and of course I still believe in it as a console game. VF has a passionate community worldwide, and I have played the game for a decade and a half amidst several predictions it would be dead soon. The playstyle is the closest to KF flicks, and the most cinematic, and while not perfect, the customization system offers tremendous variety. I've heard others say you become one with your character on VF, and its true to me. The opportunity for self expression is abundant. I expect, as with other incarnations, they will make some improvements to the engine and the interface, add a few new wrinkles and tweak the movelists a tad, and a new slew of fans will emerge to broaden the community further.

    VF is the most well rounded game for ME, and always has been. There are more defensive options, a deeper movelist, and the characters are more dynamic and intersting than any other game, regardless of genre. The variation in styles from player to player just on any single character keep the game fresh and intriguing.

    AS 2-D v. 3-D goes, I would say SF is actually 3-d of a sort, just vertical as opposed to lateral. The high aerials are far more effective and less risky than jumping in VF, and the aerial tech is a cool element, and that adds a different layer to strategy. The skillset for each game is different, not less or more complex, and I'd venture to say that most fighter fans play both in varying degrees. Even a game as great as VF5 needs a rest now and again.

    JMO, take it for what it's worth.
     
  7. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    As much as Id like to see it like everyone else here, Im not holding my breath.
     
  8. ShinobiFist

    ShinobiFist Well-Known Member

    Guilty Gear XX:AC Says fucking hi! Apparently, you never tried to do a charge partion in 3rd Strike with Remy. Parry Terry Bogards "Bust a Wolf" then do a link into Rock Howards Super Chain combo. Or even do Gesse Howard super(The input command is nuts) into a combo. Yun's "Gen-Jin" super art linked after his, Jab, short, strong two in one into 623 jab and go form there into his madness.

    GGXXAC engine is no joke. Just go to the Dustloop forums. Is to much to explain.....And "Complex" /forums/images/%%GRAEMLIN_URL%%/wink.gif You play SSF2T, try kara canceling into a Super, the damn thing is not easy. 3D or 2D, they all in the same genre, and some are complex and some are not(Like Doujin Fighters)
     
  9. Gernburgs

    Gernburgs Well-Known Member

    I think the difference you're talking about is the difficulty of the inputs. I think SF is actually MORE complex than VF input-wise. But you have more situational knowledge in VF (3-D).

    There more moves, thus more combinations and outcomes. Each character has so many more moves in VF or Tekken than in any 2-D game; your mind has to be able to recognize and react instantly to many more moves and animations. It's not even close.

    I just think the longer move-list alone makes the game more complex to play. You can't win a game of VF with a fireball and uppercut. They are very different, but the 3rd dimension adds one more level of depth, on top of everything else.
     
  10. quash

    quash Well-Known Member

    PSN:
    SuperVernier
    XBL:
    GUILTY GAIJIN
    as someone who plays both vf5 and ggac a lot, i can tell you that the amount of situational knowledge is roughly equal for both games.

    it's clear to me that you've (probably) never played accent core, but i suggest you give it a shot some time. nearly every combo in the game has some degree of character/spacing specificity to the point of downright fucking annoyance (something that VF doesn't focus on quite as much, though it's still definitely there).

    also, 1 frame frc windows will rape your goddamn face.

    uh, no.

    just because jacky has a million different strings he can use doesn't mean a good jacky player (or a scrub, even) is going to be utilizing them all. when was the last time a match was decided by jacky's /forums/images/%%GRAEMLIN_URL%%/db.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif?
     
  11. Gernburgs

    Gernburgs Well-Known Member

    Fair enough...
     
  12. ShinobiFist

    ShinobiFist Well-Known Member

    I like this discussion, Gerburgs. I'll make a thread about this topic(Unless you want to start it first)Come Monday. I want to continue this discussion on a different thread then derailed this one.

    EDIT-Quash nailed it. And yes Gerburgs, you should play GGXXAC.
     
  13. quash

    quash Well-Known Member

    PSN:
    SuperVernier
    XBL:
    GUILTY GAIJIN
    i will concede to gernburgs though that VF does have more vicious of a learning curve than most games (at least to those who are foreign to 3d fighters). even though i've been playing VF games since forever, i haven't actually gotten serious about them until VF5.

    at least if you're a capcom/snk player trying out ggac, you know what reversals, meaties, etc. are and can apply that basic knowledge to the game. coming from 2d fighters to VF (or tekken to VF, i'd imagine) is a large adjustment because VF is really it's own beast.
     
  14. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    Unintelligent question: Is there a way to play the recent Accent Core or ^Core Plus on the PC?
     
  15. quash

    quash Well-Known Member

    PSN:
    SuperVernier
    XBL:
    GUILTY GAIJIN
    no, only on PS2 and wii (and PSP i guess, lol).

    luckily for those interested in getting AC, AC plus is seeing a US and European release in april.
     
  16. Jerky

    Jerky Well-Known Member

  17. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    YESS!!! This is probably the happiest day of my life. Although now the secret's out, Sega might be a tad upset.
     
  18. Johoseph

    Johoseph Well-Known Member

    XBL:
    Lau of America
    Lol Jerky. How evil of you
     
  19. tonyfamilia

    tonyfamilia Well-Known Member

    Wow breaking news about VF5R! I'm so happy that it's finally coming to consoles soon! This is the best news I've heard all year, thanks!
     
  20. DarkVincent

    DarkVincent Well-Known Member

    About time eh?! Gotta brush up my skills! And it'll come with Online on the PS3 this time around! Yes!!!!
     

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