Do you still believe in VF5R for consoles?

Discussion in 'Console' started by Leonard_McCoy, Jan 28, 2009.

  1. InstantOverhead

    InstantOverhead Well-Known Member

    I can't speak for Namco but Capcom hired people from SRK/EVO to do various work for them. They also actively listened to the community regarding making ST HDR, MvC2 HD, eventually SFIV, and working with Madcatz/Markman to make the TE and SE sticks. No company has a track record that is perfect but Capcom and Aksys are blowing Sega out of the water right now with working with the hardcore fans. Sure Capcom pushes crap like the SFIV costume DLC or the Alpha series being PS1 ports on the PSN but at least while they milk the casual fans they also embrace the most loyal and fanatical.

    Remember Sega threated EVO/SRK and Beat-Tribe with lawsuits over DVD sales...they've never been good with VF outside of their own company.

    And lastly VF5's launches were at horrible times with very little marketing. The PS3 version was horrible with no online, terrible A.I. and a small user base. It could have had VF4 like sales if they had done a dual console release later in the consoles' life cycles with online modes for both systems.
    Sega isn't making that much profit at the arcades. They closed over 100 arcades in Japan this past year. That's a FAR larger loss than porting VF5R would be. Think about that...100 arcades worth of equipment and machines, and due rent, basically down the drain because they expanded too much. Now they have to store those machines or try to sell them off for a lower value. If only they'd sell us some VF5R machines.
     
  2. Ali

    Ali Well-Known Member

    The funny thing is that , they also efused to released Yakuza 3 which was asked by many people .They , as always , said ""No current Plans "" .

    The game hardly sold 500,000 copies in Japan and one can be sure that if it was released here it would have reached at least 1 million sales .

    I don't understand SEGA policy , but I can see this as a result of the big dissapoitment happened with Dream Cast and SS before it .They have never had good sales on their games even though their games are one of the top quality outside there .

    I am not sure how many people signed the form to send it to SEGA , but I remember 2K GAMES telling the fans that they need 5,000 users to sign in order to ship the limited edition of BioShok .I know they won't port anything and the game is originally a USA or English game , but the idea of having only 5,000 to sign to risk the development process was something to show their trust , something SEGA lacks alot .

    I hope that they release it and imoprt it here , I really want to play online on the PS3 ,but it seems it won't happen .
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    As for Capcom being good at supporting the fans , it is just hyping , they have started a big hype with SF IV and trust it won't be long before you see users commenting "" Do they still release the same thing over and over again "" .
     
  3. Fishie

    Fishie Well-Known Member

    Zerochan and I conducted that interview.

    I dont understand why you disregard the next part in that interview though:

    Kikizo: Yeah, there's a lot of concern from US and European VF fans because a home version's the only way we'll get a chance to play it.

    Osaki: Argh, so much pressure! [laughs] Actually, the development teams of the arcade and home version are different. So, unfortunately, I don't have much say in a home version...
    ---------------------

    ITS NOT HIS DECISION TO MAKE
     
  4. BlackDragon37

    BlackDragon37 Well-Known Member

    I hear that neither Yakuza nor Yakuza 2 did well outside of Japan.

    Funny that...

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">I am not sure how many people signed the form to send it to SEGA , but I remember 2K GAMES telling the fans that they need 5,000 users to sign in order to ship the limited edition of BioShok .I know they won't port anything and the game is originally a USA or English game , but the idea of having only 5,000 to sign to risk the development process was something to show their trust , something SEGA lacks alot.</div></div>The cost porting a game to console > the cost of adding figurines, "Making Of" DVDs and soundtrack CDs.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">As for Capcom being good at supporting the fans , it is just hyping , they have started a big hype with SF IV and trust it won't be long before you see users commenting "" Do they still release the same thing over and over again "" . </div></div>Street Fighter is overwhelmingly more popular than VF. Added to the fact that there's a 10-year gap between £s and SF4, with very high expectations for the latter game...

    It wouldn't make much sense for Copcom not to take advantage of that. Which they did. Which in turn generated them $$$.
     
  5. Ali

    Ali Well-Known Member

    [<div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">quote=BlackDragon37]
    I hear that neither Yakuza nor Yakuza 2 did well outside of Japan.

    Funny that...</div></div>

    Yeah , I know that and I can really say that the lack of advertising was the main reason .

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body"> The cost porting a game to console > the cost of adding figurines, "Making Of" DVDs and soundtrack CDs.</div></div>
    The profit from a limited number of editions <the profit SEGA can gain by releasing their game here .


    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
    It wouldn't make much sense for Copcom not to take advantage of that. Which they did. Which in turn generated them $$$. </div></div>

    As always , people overrate the game love it and then simply hate everything coming from it .That is the future of SF series .
     
  6. BlackDragon37

    BlackDragon37 Well-Known Member

    The profit from a limited number of editions <the profit SEGA can gain by releasing their game here.</div></div>Oh come on. VF5 didn't even reach 1 million units worldwide. Their obvious pessimism towards it is probably why they aren't releasing 5R on console until they've sucked the arcades dry.

    And yeah, marketing could help. What happens if it still doesn't sell as well after that?
     
  7. Shiranui

    Shiranui Member

    I got a message from SEGAs offical(?) Facebook page:

    "A great amount of community support has flooded in for Virtua Fighter 5: Revolution to be released on consoles globally with online play. We’ve noticed that at least 150 of you have expressed your desire for this in just the last seven days, and many more have posted since the beginning of the month. This is an unprecedented level of support and posting, and we’re pleased to see so much interest in this title.

    Our response to this was to ask as high up as possible what the plans are for the title. We spoke to various teams, including the Japanese office, and unfortunately we can feedback that there are no plans at the moment. We can understand that this isn’t the answer that the loyal fans of VF5:R want to hear, but it is not to say that your efforts haven’t been noted.

    We’d like to say that all of your comments are extremely important to us. It’s a privilege to work for a company with such a loyal fan base, and we do our utmost to ensure community comments are always fed to the right channels throughout the company. It’s our job to see that this continues.

    Thanks for all of your messages,

    SEGA Community "
     
  8. Sudden_Death

    Sudden_Death Well-Known Member

    looks like that has become the automatic response. back to robotic sega replyes [​IMG] oh well
     
  9. _Denkai_

    _Denkai_ Well-Known Member

    No use spamming the Facebook now we did all we can do on that site.
     
  10. BlackDragon37

    BlackDragon37 Well-Known Member

    We pretty much got through to them.

    Now all we do is err... wait.
     
  11. akiralove

    akiralove Well-Known Member

    XBL:
    JTGC
    Still watching this...

    personally, I'd say after that response, keep making a big push if you care!

    "We’ve noticed that at least 150 of you have expressed your desire for this in just the last seven days, and many more have posted since the beginning of the month. This is an unprecedented level of support and posting, and we’re pleased to see so much interest in this title."

    just keep going! You've gotten their attention, maybe I'm crazy. Anyone ever seen "who killed the electric car?" The efforts of the owners of the GM cars got a lot of attention. In the end it didn't work, but much more was at stake for GM

    I'd say talk to game news magazines & sites, try to get more attention
     
  12. Ali

    Ali Well-Known Member

    Oh come on. VF5 didn't even reach 1 million units worldwide. Their obvious pessimism towards it is probably why they aren't releasing 5R on console until they've sucked the arcades dry.

    And yeah, marketing could help. What happens if it still doesn't sell as well after that? </div></div>

    That is the point ,SEGA sucks at marketing .Even if your game is perfect ,no marketing means no sales for sure .I am not sure how can they do it but they can always follow Capcom with their SF example .

    I know US gamers like SF more than VF , but a good enough amount of them who tried the game agree that it is the best outside there .

    Wondering , did this game do well on the arcade when it was released in Japan ?
     
  13. BlackDragon37

    BlackDragon37 Well-Known Member

  14. InstantOverhead

    InstantOverhead Well-Known Member

  15. Feck

    Feck Well-Known Member Content Manager Akira

    From what I know they're not commiting to mass producing and shipping those yet, they're waiting to see how many preorders they get before they go ahead with it.
     
  16. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Twinsticks for 30,000 Yen! WTF! At current exchange rates that'd be $375 AUD! GTFO Sega. You've burnt your fans one too many times with your proprietry hardware. How about a fucking converter to use the DC sticks?
     
  17. Jide

    Jide Joe Musashi Silver Supporter

    PSN:
    Blatant
    Not possible because of MS..

    I wonder if anyone has actually tried must be a few people in Japan..

    They should release it for PC as well.
     
  18. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
  19. InstantOverhead

    InstantOverhead Well-Known Member

    http://forums.shoryuken.com/showthread.php?t=194932

    http://forums.shoryuken.com/showthread.php?t=193444

    People at SRK have been going overboard making Twin Sticks. These are two of the more recent offerings. Many people in Japan have been having at it as well.

    Like Jide said, because of the MS USB device recognition system or whatever, converters to the X360 are impossible at this point. So your best bet is modding a DC Twin Stick or going from the ground up. Either way people have been so creative with making Twin Sticks from the ground. But...that Hori Twin Stick set up looks like ridiculously solid build.

    Nevertheless the Hori Twin Sticks 360 are Japan only. Meaning you have to have a Japanese shipping address to order them. I'm going to try to order one to my Alma Mater's school in Japan and have a professor bring it back to New York with him or something. Want want want!
     
  20. focusflute

    focusflute Well-Known Member

    what really pisses me off is that Tekken 6:BR is even coming to the PSP!!!!! ya it won't have the same graphics but the mechanics will all be there and they are going to make it work. I'm so angry at SEGA. Just release the game and if you do a Final Tuned, let us pay for the DLC to get it.

    I tried playing T5:DR some more last night and its just no where close.
     

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